Bell AH-1 SuperCobra: Difference between revisions

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{{infobox Aircraft
{{non-stable}}
|image =Cobra.png
|name =AH-1 Cobra Attack Helicopter
|type =Helicopter
|fdm =YASim
|status =Development
|authors = [[User:Jack Mermod|Jack Mermod]], Simon Lister, Layne Bush, [[User:HHS|Heiko Schulz]]
|fgname = AH-1
|download = http://alphashangar.co.nr/
}}


The '''Bell AH-1 SuperCobra''' is a twin-engine attack [[helicopter]] based on the US Army's AH-1 Cobra. The twin Cobra family includes the AH-1J SeaCobra, the AH-1T Improved SeaCobra, and the AH-1W SuperCobra. The AH-1W is the backbone of the United States Marine Corps's attack helicopter fleet, but will be replaced in service by the Bell AH-1Z Viper upgrade in the next decade.
{{:{{PAGENAME}}/info}}
The '''Bell AH-1 SuperCobra''' is a twin-engine attack [[helicopter]] based on the US Army's AH-1 Cobra. The Cobra is an agile helicopter that was designed for the sole purpose of destroying ground targets and protecting friendly ground forces. The AH-1 Cobra was brought into service in 1967 and is still in use by the United States Marine Corps and many other Nations. Some older single engine Cobras have been converted into "Firewatch" Cobras for use by the United States Forest Service for fighting forest fires.


[[File:Ah-1_front_slim.png|thumb|270px|Note the slim profile of the AH-1, making it a difficult target for small arms fire.]]
== Heads Up Display ==
[[File:Ah-1_hud.png|650px]]
== Keyboard Shortcuts ==
{| class="wikitable"
|-
! style="border: 0.125em solid black; padding: 0.25em;" | w
| style="border: 0.125em solid black; padding: 0.25em;" | Rotate Gun Turret Up
|-
! style="border: 0.125em solid black; padding: 0.25em;" | a
| style="border: 0.125em solid black; padding: 0.25em;" | Rotate Gun Turret Left
|-
! style="border: 0.125em solid black; padding: 0.25em;" | s
| style="border: 0.125em solid black; padding: 0.25em;" | Rotate Gun Turret Down
|-
! style="border: 0.125em solid black; padding: 0.25em;" | d
| style="border: 0.125em solid black; padding: 0.25em;" | Rotate Gun Turret Right
|-
! style="border: 0.125em solid black; padding: 0.25em;" | }
| style="border: 0.125em solid black; padding: 0.25em;" | Start Engine
|-
! style="border: 0.125em solid black; padding: 0.25em;" | {
| style="border: 0.125em solid black; padding: 0.25em;" | Shutdown Engine
|-
! style="border: 0.125em solid black; padding: 0.25em;" | e
| style="border: 0.125em solid black; padding: 0.25em;" | Fire Gun
|-
! style="border: 0.125em solid black; padding: 0.25em;" | f
| style="border: 0.125em solid black; padding: 0.25em;" | Dispense Countermeasures (Chaff and Flares)
|-
! style="border: 0.125em solid black; padding: 0.25em;" | n
| style="border: 0.125em solid black; padding: 0.25em;" | Apply Rotor Brake
|-
! style="border: 0.125em solid black; padding: 0.25em;" | N
| style="border: 0.125em solid black; padding: 0.25em;" | Toggle Rotor Brake
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Ctrl-d
| style="border: 0.125em solid black; padding: 0.25em;" | Toggle SAS
|}
== Specifications ==
{| class="wikitable"
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Propulsion
| style="border: 0.125em solid black; padding: 0.25em;" | Two T700-GE-700 turboshaft engines (1,680 shp/1,300 kW each)
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Crew
| style="border: 0.125em solid black; padding: 0.25em;" | Two  (pilot, CPG)
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Length
| style="border: 0.125em solid black; padding: 0.25em;" | 44’-7” (13.6 m)
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Height
| style="border: 0.125em solid black; padding: 0.25em;" | 13’-5” (4.1 m)
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Wing Span
| style="border: 0.125em solid black; padding: 0.25em;" | 10’-9” (3.3 m)
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Maximum Gross Weights
| style="border: 0.125em solid black; padding: 0.25em;" | 14,750 lb (6690 kg) excluding fuel weight
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Service Ceiling
| style="border: 0.125em solid black; padding: 0.25em;" | 12,200 ft (3,720 m)
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Vertical Rate of Climb (MRP)
| style="border: 0.125em solid black; padding: 0.25em;" | 1,620 fpm (498 mpm)
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Maximum Rate of Climb (IRP)
| style="border: 0.125em solid black; padding: 0.25em;" | 1,925 fpm (592 mpm)
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Maximum Level Flight Speed
| style="border: 0.125em solid black; padding: 0.25em;" | 170 kt
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Cruise Speed (MCP)
| style="border: 0.125em solid black; padding: 0.25em;" | 142 kt
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Range
| style="border: 0.125em solid black; padding: 0.25em;" | 311 nm - internal fuel
|-
! style="border: 0.125em solid black; padding: 0.25em;" | Armament
| style="border: 0.125em solid black; padding: 0.25em;" | M197 20mm Turret Gun
70mm (2.75 inch) Rockets
AGM-114 Hellfire
AGM-122 Sidearm
AIM-9 Sidewinder
BMG-71 TOW
|}
== Development status/Issues/Todo ==
== Development status/Issues/Todo ==


*<strike> Cockpit is not yet textured</strike>
=== Status ===
* Cockpit is not yet animated
 
{| class=sortable border="0"
!style="background:orange;" | * 3D [Nearly Complete]
!style="background:green;" | *FDM [Complete]
!style="background:red;" | *Systems [Lacking]
|}
=== Goals ===
 
* Fully interactive cockpit
* Complete startup procedure
* Tally damages to the airframe and respond with system failures and engine fire
* Working Weapons system
* Implement Tracking AIM-9 system
* Add walker
* <strike> Re-implement multiple livery system</strike>
* Find a high quality sound for the gun
* Devise a laser guided missile system
* Fully implement countermeasures
 
=== Issues ===
 
* <strike> Cockpit is not yet textured</strike>
* Cockpit is not yet animated [In Progress]
* <strike>Many instruments have not yet been added</strike>
* <strike>Many instruments have not yet been added</strike>
* Incomplete startup procedure - missing some steps
* <strike> Bump Map is incomplete</strike> [Removed]
* <strike> Bump Map is incomplete</strike> [Removed]
* Weapons are not activated yet
* Weapons are not activated yet
*<strike> Liveries do not transmit over multiplayer</strike>
* <strike> Liveries do not transmit over multiplayer</strike>
* Canopy animations do not show over multiplayer
* <strike> Canopy animations do not show over multiplayer</strike>
* <strike> Fuel consumption not yet simulated</strike>
* <strike> Fuel consumption not yet simulated</strike>


== External links ==
== External links ==
* [http://alphashangar.co.nr/ Download]
* [http://alphashangar.co.nr/ Download]
* [http://www.flightgear.org/forums/viewtopic.php?f=4&t=10130 Forum topic]
* [http://forum.flightgear.org/viewtopic.php?f=4&t=10130 Forum topic]


== Related content ==
== Related content ==
=== Related lists ===
* [[Aircraft]]
* [[Aircraft Todo]]


{{Bell}}
{{Bell}}
[[Category:Aircraft]]
[[Category:Aircraft TODO]]
[[Category:Helicopters]]
[[Category:Military helicopter]]
[[Category:Historical aircraft]]
[[Category:Military aircraft]]

Revision as of 15:44, 15 July 2016

This article describes content/features that may not yet be available in the latest stable version of FlightGear (2020.3).
You may need to install some extra components, use the latest development (Git) version or even rebuild FlightGear from source, possibly from a custom topic branch using special build settings: .

This feature is scheduled for FlightGear (unknown). 10}% completed

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Bell AH-1 Cobra
Ah-1 vietnam firebase.png
Type Helicopter, Military helicopter
Author(s)
  • Jack Mermod (3D, FDM, Nasal, Shaders)
  • Simon Lister (3D, Textures, Effects)
  • Layne Bush (Instrumentation)
  • Heiko Schulz
FDM YASim
--aircraft= AH-1
Status Development
Forum 'Bell AH-1 Cobra' topic on the FlightGear forum.
License Freeware license violation (see forum topic)
This aircraft is NOT available under the GNU GPL 2, the primary license of the FlightGear project. This means that parts cannot be reused in the official FlightGear repositories.
Wikipedia Bell AH-1 SuperCobra This is a link to a Wikipedia article

The Bell AH-1 SuperCobra is a twin-engine attack helicopter based on the US Army's AH-1 Cobra. The Cobra is an agile helicopter that was designed for the sole purpose of destroying ground targets and protecting friendly ground forces. The AH-1 Cobra was brought into service in 1967 and is still in use by the United States Marine Corps and many other Nations. Some older single engine Cobras have been converted into "Firewatch" Cobras for use by the United States Forest Service for fighting forest fires.

Note the slim profile of the AH-1, making it a difficult target for small arms fire.

Heads Up Display

Ah-1 hud.png

Keyboard Shortcuts

w Rotate Gun Turret Up
a Rotate Gun Turret Left
s Rotate Gun Turret Down
d Rotate Gun Turret Right
} Start Engine
{ Shutdown Engine
e Fire Gun
f Dispense Countermeasures (Chaff and Flares)
n Apply Rotor Brake
N Toggle Rotor Brake
Ctrl-d Toggle SAS

Specifications

Propulsion Two T700-GE-700 turboshaft engines (1,680 shp/1,300 kW each)
Crew Two (pilot, CPG)
Length 44’-7” (13.6 m)
Height 13’-5” (4.1 m)
Wing Span 10’-9” (3.3 m)
Maximum Gross Weights 14,750 lb (6690 kg) excluding fuel weight
Service Ceiling 12,200 ft (3,720 m)
Vertical Rate of Climb (MRP) 1,620 fpm (498 mpm)
Maximum Rate of Climb (IRP) 1,925 fpm (592 mpm)
Maximum Level Flight Speed 170 kt
Cruise Speed (MCP) 142 kt
Range 311 nm - internal fuel
Armament M197 20mm Turret Gun

70mm (2.75 inch) Rockets

AGM-114 Hellfire

AGM-122 Sidearm

AIM-9 Sidewinder

BMG-71 TOW

Development status/Issues/Todo

Status

* 3D [Nearly Complete] *FDM [Complete] *Systems [Lacking]

Goals

  • Fully interactive cockpit
  • Complete startup procedure
  • Tally damages to the airframe and respond with system failures and engine fire
  • Working Weapons system
  • Implement Tracking AIM-9 system
  • Add walker
  • Re-implement multiple livery system
  • Find a high quality sound for the gun
  • Devise a laser guided missile system
  • Fully implement countermeasures

Issues

  • Cockpit is not yet textured
  • Cockpit is not yet animated [In Progress]
  • Many instruments have not yet been added
  • Bump Map is incomplete [Removed]
  • Weapons are not activated yet
  • Liveries do not transmit over multiplayer
  • Canopy animations do not show over multiplayer
  • Fuel consumption not yet simulated

External links

Related content