2022.X Release plan: Difference between revisions

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This page sets out what is planned for the LTS following 2020.3.  For ease of reference, this is referred to as 2022.X, though there is no guarantee that all features listed will be in that release, or that it will be released in 2022!
This page sets out what is planned for the LTS following 2020.3.  For ease of reference, this is referred to as 2022.X, though there is no guarantee that all features listed will be in that release, or that it will be released in 2022!


= Rendering =
== Rendering ==
* OpenGL Core Profile
* OpenGL Core Profile
** Canvas rendering using NanoVG
** Canvas rendering using NanoVG
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* [[Compositor]] framework
* [[Compositor]] framework


= Simulator Features =
== Simulator Features ==
* HUD based on Canvas
* HUD based on Canvas
* 2D panels based on Canvas
* 2D panels based on Canvas


= Scenery =
== Scenery ==
* [[World Scenery 3.0 roadmap|World Scenery 3.0]]
* [[World Scenery 3.0 roadmap|World Scenery 3.0]]
** Regular terrain mesh with landclass texture draped on top, using [[Virtual Planet Builder|Virtual Planet Builder]]
** Regular terrain mesh with landclass texture draped on top, using [[Virtual Planet Builder|Virtual Planet Builder]]
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** Line features inserted into terrain at runtime.  E.g. roads, railways, rivers
** Line features inserted into terrain at runtime.  E.g. roads, railways, rivers
* STG Support:
* STG Support:
** mesh radius (improves LOD)
** Mesh radius (improves LOD)
** TREE_LIST
** TREE_LIST
** LIGHT_LIST
** LIGHT_LIST


* [[osm2city]]
* [[osm2city]]
** mesh radius for LOD
** Mesh radius for LOD
** LIGHT_LIST  
** LIGHT_LIST  
** TREE_LIST  
** TREE_LIST  
** WS3.0 features (e.g. roads, line features)
** WS3.0 features (e.g. roads, line features)
** new building texturing
** New building texturing


[[Category:Release Plans]]
[[Category:Release plans]]

Revision as of 17:10, 22 January 2021

This page sets out what is planned for the LTS following 2020.3. For ease of reference, this is referred to as 2022.X, though there is no guarantee that all features listed will be in that release, or that it will be released in 2022!

Rendering

  • OpenGL Core Profile
    • Canvas rendering using NanoVG
  • Requires graphics cards to support shaders
  • Compositor framework

Simulator Features

  • HUD based on Canvas
  • 2D panels based on Canvas

Scenery

  • World Scenery 3.0
    • Regular terrain mesh with landclass texture draped on top, using Virtual Planet Builder
    • Airports inserted into terrain at runtime so they can be updated without modifying the terrain mesh
    • Line features inserted into terrain at runtime. E.g. roads, railways, rivers
  • STG Support:
    • Mesh radius (improves LOD)
    • TREE_LIST
    • LIGHT_LIST
  • osm2city
    • Mesh radius for LOD
    • LIGHT_LIST
    • TREE_LIST
    • WS3.0 features (e.g. roads, line features)
    • New building texturing