$FG SCENERY: Difference between revisions

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m (specifing whgere to set the --fg-scenery option)
m (corrected: scenery paths separated by colon, not semicolon (http://www.flightgear.org/forums/viewtopic.php?f=5&t=8438&start=360#p182311))
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== Multiple directories ==
== Multiple directories ==
Directories are being read from left to right. For each scenery tile, FlightGear will check whether it exists in the first directory. If not, it will move on to the second directory and so on. Directories should be seperated by semicolons, like:
Directories are being read from left to right. For each scenery tile, FlightGear will check whether it exists in the first directory. If not, it will move on to the second directory and so on. Directories should be seperated by colons, like:
  --fg-scenery=Scenery/Custom;Scenery/TerraSync
  --fg-scenery=Scenery/Custom:Scenery/TerraSync


So, FlightGear searches the scenery path in order. The first terrain found for each tile is loaded. Objects for a tile are loaded from all directories visited before (and including the one where) the terrain was found.
So, FlightGear searches the scenery path in order. The first terrain found for each tile is loaded. Objects for a tile are loaded from all directories visited before (and including the one where) the terrain was found.

Revision as of 16:34, 31 May 2013

$FG_SCENERY is refered to as the scenery directory or directories of FlightGear. It can be set with --fg-scenery= (from the command line or in the fgfsrc file) or on the first page of FGRun.

Common paths

  • Mac OS X: Applications/FlightGear.app/Contents/Resources/data/Scenery
  • Ubuntu: /usr/share/games/flightgear/Scenery
  • Windows: %ProgramFiles%/FlightGear/data/Scenery

Multiple directories

Directories are being read from left to right. For each scenery tile, FlightGear will check whether it exists in the first directory. If not, it will move on to the second directory and so on. Directories should be seperated by colons, like:

--fg-scenery=Scenery/Custom:Scenery/TerraSync

So, FlightGear searches the scenery path in order. The first terrain found for each tile is loaded. Objects for a tile are loaded from all directories visited before (and including the one where) the terrain was found.

The path can contain objects only, terrain only or combined scenery directories. The Airports and Model directories (which are late additions) complicates the scheme a bit as they can only be in combined terrain and objects directories. (I think that the first found such directories are used).