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  • ...nch Control]], a graphical user interface to run [[FlightGear]], has multi language support. Translating texts is pretty straight forward and a good way to con ...et/viewvc/fgrun/trunk/fgrun/po/ here]. If there is not yet a file for your language, copy one of the others. All files contain the English texts.
    1 KB (174 words) - 11:54, 6 May 2012
  • === What language is FlightGear written in? === Besides, OSG's scripting language support (lua) cannot access all the internals Nasal does, simply because th
    49 KB (7,973 words) - 06:01, 11 June 2018
  • ...as a built-in [[Tutorials|tutorial]] system that is based on its scripting language [[Nasal]], this system is very flexible and can be used for creating intera
    14 KB (2,199 words) - 15:57, 29 February 2016
  • --language=code Select the language for this session
    17 KB (1,880 words) - 08:15, 16 August 2018
  • ...rious languages. If you are interested in making the FlightGear Wiki multi-language then start at [[Help:Translate]].
    13 KB (2,136 words) - 16:57, 4 January 2013
  • '''Nasal''' is FlightGear's built-in scripting language. Originally written and developed by Andy Ross for a personal project, it w
    959 bytes (131 words) - 14:17, 28 August 2016
  • ...varied networking options, multiple display support, a powerful scripting language, and an open architecture. Best of all, being open-source, the simulator is
    5 KB (755 words) - 08:39, 20 January 2014
  • Nasal is a language that has no statements, it's all about EXPRESSIONS. So you can put things i
    12 KB (1,820 words) - 16:26, 31 August 2017
  • You may also want to check out the remarks on [[Nasal scripting language#Memory management|Memory management]]. If you are using [[Nasal scripting language#System-wide Nasal code|System-wide Nasal modules]], you should register lis
    14 KB (2,114 words) - 12:38, 27 May 2016
  • ...to create an object-oriented and multi-threaded application using assembly language: it is possible, but very tedious and requires tons of experience and expe
    47 KB (6,380 words) - 16:43, 15 July 2017
  • * Add OpenGL bindings to the scripting language Nasal to support scripted creation of instruments like the HUD
    3 KB (507 words) - 20:08, 28 June 2013
  • ...e extracted from GMAX objects by writing a Maxscript (the native scripting language used in GMAX) program that collects the data and prints it to the convenien
    11 KB (1,895 words) - 23:13, 2 June 2015
  • * '''Language:''' The language of FlightGear.
    10 KB (1,554 words) - 13:21, 6 January 2018
  • This is a proposal for a sign specification language shared by FlightGear and X-Plane, and to be edited by members of the "sign
    10 KB (1,693 words) - 15:43, 7 November 2011
  • ...ar docs in order to get more information about the usage of the XML markup language used.
    14 KB (2,353 words) - 08:20, 22 June 2014
  • Traffic patterns are stored in data files in extended markup language (.xml) format. The actual location of these files are version dependent. Fo
    46 KB (7,121 words) - 15:18, 7 April 2018
  • [[Nasal]] is a scripting language available in [[FlightGear]] which opens up a world of possibilities for air
    6 KB (940 words) - 12:32, 24 June 2012
  • ...pg|Progress of the BO105 CBS after 10h work including to-do-list in german language
    7 KB (1,185 words) - 10:50, 25 November 2017
  • {"language", true, OPTION_FUNC, "", false, "", fgOptLanguage },
    23 KB (2,114 words) - 15:08, 15 September 2013
  • ...en from the average user who, maybe, is not that experienced with XML, the language which these files are written in. * Many advanced functions can be programmed using the Nasal scripting language. These scripts are enclosed in <script></script> tags in the XML file. Help
    28 KB (4,303 words) - 10:22, 24 August 2018

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