Improving Helicopter Realism
From wiki.flightgear.org
This page is meant to eventually help maintain a list of all those feature requests that are more or less directly related to help improve the realism of flying helicopters in FlightGear. It is largely based on Feature Requests / Proposals / Ideas and FGFS Todo. Currently, this is work in progress, so your help in populating this page is appreciated.
Contents |
Physics of Helicopter flight
YASim already does a pretty good job for helicopter realism in FlightGear, though very accurate so far, there is a few things not implemented yet for helicopters, this section will serve as a list of helicopter flight properties not yet simulated or partially simulated.
Vortex Ring State Vortex Ring on en wiki
LTE, not fully simulated due to missing Main-rotor vortex: LTE on wiki
Systems
A separate throttle control, and a governor which can be turned on or off
- To simulate emergencies better
- To practice manual throttle control
Engine support from YASim
Damage
Rotor damage from
- Exceeding Vne
- Exceeding maximum rotor rpm
- Over pitching and excessive coneing
Engine/Transmission, damage/failure from
- Using excessive power (over torquing on a turbine helicopter, exceeding max MAP in a piston powered helicopter)
- Exceeding max engine RPM
Known issues still to fix
Sliding over Ground- this is an issue not yet solved which makes helis slides over the ground even with stopped engines
Rotor blades seem to flex in the opposite direction while not moving at high altitude airports, 5000' and up its pretty obvious, does this on all helis iv tried
