Template:Todo:Tutorials

From FlightGear wiki
Jump to navigation Jump to search
  • set up a gitorious repo with shared access for all contributors [1] This is a link to the FlightGear forum. 30}% completed
  • helicopter missions 70}% completed (Marius_A [2] This is a link to the FlightGear forum.)
  • Walk View support 80}% completed (Marius_A [3] This is a link to the FlightGear forum.)
  • AI scenarios support 10}% completed (Marius_A [4] This is a link to the FlightGear forum.)
  • NPC support 70}% completed (DFaber [5] This is a link to the FlightGear forum.)
  • self-steering AI vehicles 50}% completed (DFaber [6] This is a link to the FlightGear forum.)
  • extend the framework to support reloading/restarting tutorials at runtime Priority 50}% completed (Marius_A [7] This is a link to the FlightGear forum.)
  • support dynamic mission objectives instead of just static positions Not done Not done [8] This is a link to the FlightGear forum. [9] This is a link to the FlightGear forum.
  • investigate supporting Nasal blocks for having multiple instances of an AI/model i.e. for vehicle/NPC control [10] This is a link to the FlightGear forum. Not done Not done
  • investigate supporting optional Canvas areas for showing mission objectives via MapStructure (Hooray & ludomotico[11] This is a link to the FlightGear forum.) 30}% completed [12] This is a link to the FlightGear forum.
  • procedurally-created Canvas GUI dialogs, e.g. for interaction with NPCs and mission briefings Not done Not done
  • allowing startup time and environmental settings (weather/METAR string) to be stored as part of the tutorial (e.g. for CAT3 approaches at night time) Not done Not done