Search results

Jump to navigation Jump to search
  • == Vertex vs. Fragment Shader use for AI/MP vs. Skydome == The vertex shader is run for each vertex of the mesh each time it is
    1 KB (268 words) - 16:11, 12 March 2014
  • == Development status/Issues/Todo == ** This aircraft would really benefit from using the reflection shader, as seen on the [[Lockheed Model 10 Electra]].
    725 bytes (93 words) - 21:10, 1 July 2016
  • ...this documentation. For an introduction to shader programming, see [[Howto:Shader programming in FlightGear]]. ...'<tt>-</tt>'. For example, {{xt|shader_opaque.frag}} is correct but {{!xt|shader-opaque.frag}} is not.
    4 KB (637 words) - 13:05, 7 February 2024
  • {{Note|It's a good idea to add a header to each shader detailing: {{Note|For testing purposes, you can use a simple pass-through vertex shader:
    3 KB (424 words) - 20:06, 1 September 2019
  • ...ames for coordinates used in flightgear. This is mostly targeted at shader development, for cartesian/geodetic etc. systems, we have other pages. ==Coordinates in shader programs==
    3 KB (578 words) - 19:20, 15 September 2013
  • === Shader Development === ...tercept.nutty.org/ GLIntercept] (Open Source OpenGL Debugger with built-in shader editor)
    5 KB (720 words) - 22:56, 23 June 2018
  • {{See also|Traffic Shader}} |status = Under active development as of 01/2018
    1 KB (140 words) - 11:24, 20 August 2019
  • <span style="font-size:105%; font-weight:bold">[[FlightGear and Git|Development repository status]]</span><br /> [[Howto: Understand the FlightGear development process|The development process]] · [[Release plan]]<br/>
    8 KB (1,013 words) - 15:31, 18 March 2024
  • Note the above ratings are for the main version, and not the development version-they are very different. == Development ==
    2 KB (334 words) - 21:28, 5 August 2016
  • Please post your shader requests here, so that other people can more easily track what's going on, == Water shader by gral (11/2010) ==
    9 KB (1,424 words) - 14:21, 1 July 2015
  • {{Newsletter-cover-header|Development news}}<br> [[#ALS model shader options for glossy surfaces|ALS model shader options for glossy surfaces]]<br>
    7 KB (994 words) - 10:21, 15 January 2017
  • [[Howto: Understand the FlightGear development process|Razvojni Proces]] · [[Plan izdanja]]<br/> ...ra]] · [[:Category:Developer Plans|Planovi Programera]] · [[:Category:Core development projects|Projekti]] <br/>
    9 KB (1,078 words) - 03:36, 6 September 2020
  • The FlightGear development team is delighted to announce the v2017.3 "Prague" release of FlightGear, t * Volumetric grass effect utilizing a geometry shader, based on work by Fernando Garcia Linan
    3 KB (387 words) - 13:53, 28 September 2017
  • ...at much higher resolution and paint the coastline onto this. The fragment shader then mixes the standard resolution landclass and the much higher resolution ...re and the shader are currently quite basic and would benefit from further development from anyone interested in this area.
    5 KB (767 words) - 01:37, 3 January 2024
  • [[Howto: Understand the FlightGear development process|Il processo dello sviluppo]] · [[Release plan|Piano dei rilasci]]< ...opers]] · [[:Category:Developer Plans|Developer Plans]] · [[:Category:Core development projects|Projects]] <br/>
    11 KB (1,374 words) - 23:48, 30 April 2021
  • ...jpg|thumb|Screen shot taken in 10/2018, showing Thorsten's updated traffic shader using textures based on artwork contributed by gsagostinho: a grid of 32 x Thorsten has an experimental ALS traffic shader running http://www.science-and-fiction.org/FG/pics/cars_als.jpg<ref>{{cite
    17 KB (2,462 words) - 08:55, 28 October 2018
  • == Development news == === Improvements to the Wingflex Shader ===
    9 KB (1,346 words) - 03:22, 27 February 2020
  • ...and difficult to understand breakage. We have always aimed at keeping any development of effects backward-compatible (i.e. aircraft maintainers don't need to tak ...eline fallback technique, but all the rendering you're interested in use a shader, which means they have a &lt;program&gt; section which determines what actu
    12 KB (1,932 words) - 17:27, 3 December 2020
  • The FlightGear development team is delighted to announce the v2017.2 "Boston" release of FlightGear, t * The YASim code is under heavy development and will continue to get improvements in the future.
    5 KB (740 words) - 15:31, 1 October 2017
  • * {{forum link|p=201170|text=USB Interface development}} * {{forum link|p=185021|text=Oculus Rift Development}}
    11 KB (1,719 words) - 11:33, 8 June 2019
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)