Hi fellow wiki editors!

To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G

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  • 39 bytes (6 words) - 07:10, 26 February 2012
  • 28 bytes (4 words) - 05:26, 29 March 2008
  • ...ing approaching real-time, so these techniques are not applicable to cloud modelling in a flight simulator without significant advances in computing power. ...hand relies mainly on the concepts of surfaces with given textures. Thus, modelling clouds is less a problem of getting the science right, it is rather compara
    32 KB (5,145 words) - 11:48, 6 May 2012
  • #REDIRECT [[Howto:Modelling clouds]]
    36 bytes (4 words) - 07:56, 21 November 2017
  • ...craft, building or any other 3D model, you are encouraged to follow the '''modelling guidelines''' outlined in this article. Feel free to add/modify. (''please leave a comment in the [[Talk:Modelling guidelines|talk page]] for radical modifications'').
    6 KB (973 words) - 05:32, 17 July 2018
  • #REDIRECT [[Howto:Modelling Clouds]]
    36 bytes (4 words) - 11:48, 6 May 2012
  • #REDIRECT [[Howto:Modelling clouds]]
    36 bytes (4 words) - 11:48, 6 May 2012
  • #REDIRECT [[Modelling guidelines]]
    34 bytes (3 words) - 08:46, 21 August 2014
  • == Modelling hydrodynamic coefficients ==
    21 KB (2,803 words) - 07:53, 29 March 2018

Page text matches

  • * We need people to start modelling identifiable human-made landmarks like bridges, stadiums, and major buildin
    14 KB (2,196 words) - 16:37, 21 November 2019
  • ...i-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scr
    5 KB (755 words) - 08:39, 20 January 2014
  • ...l%40lists.sourceforge.net/msg17263.html|title=Cockpit displays (rendering, modelling)|author=Tim Moore |date=Mon, 04 Aug 2008 02:43:52 -0700}}</ref>|Tim Moore }
    47 KB (6,380 words) - 16:43, 15 July 2017
  • * We need people to start modelling identifiable human-made landmarks like bridges, stadiums, and major buildin ...s. Then import them as a background for easy modelling in your favorite 3D modelling software program.
    12 KB (1,934 words) - 16:55, 29 January 2019
  • '''See this page:''' [[Modelling - SketchUp]] for importing from SketchUp.
    11 KB (1,895 words) - 23:13, 2 June 2015
  • * Aircraft development (3D modelling, textures, FDMs, scripting)
    20 KB (3,252 words) - 03:15, 14 June 2019
  • == Electrical system modelling (nasal proposal) ==
    6 KB (856 words) - 18:17, 27 February 2015
  • ...lex procedures and new realistic checklists, new sound effects, and damage modelling. The aircraft can get damaged if mishandled (e.g. gear collapse after a har ...om collisions, crashes, hard landings or overload while in-flight, and the modelling includes wheel collapse, wings breaking, etc. The damage can be turned off
    16 KB (2,741 words) - 22:57, 5 February 2019
  • === Modelling the marking with Blender === Modelling the rectangle with Blender is easy.
    14 KB (2,353 words) - 08:20, 22 June 2014
  • ...x.ac|box.ac]] file, in order to get you an idea how things work with other modelling software. In this case I used the AC3D file format because FGFS uses AC3D f
    7 KB (1,260 words) - 13:46, 8 March 2011
  • * your 3d modelling package ...If you wanted the rotation centre to be somewhere else, you could use your modelling app to obtain these values.
    11 KB (1,742 words) - 12:33, 20 November 2019
  • '''FlightGear Modelling FAQ''' contains interesting answers to FAQ.
    1 KB (205 words) - 07:28, 27 January 2015
  • ...est and most complex planes in the repository. The amount of detail in the modelling of the systems and the FDM is simply enormous. This plane deserves a much b
    52 KB (8,476 words) - 04:31, 28 April 2019
  • ...at fgfs divides logically into a number of sub-systems: a) Flight Dynamics Modelling (FDM), b) Exterior View, c) Cockpit input and output (i.e. joystick control
    52 KB (7,948 words) - 10:47, 3 April 2015
  • ...ilot with cockpit controls matching real aircraft systems, generic failure modelling (Vne, +ve/-ve G, gear limits). No unrealistic systems.
    9 KB (1,413 words) - 13:40, 12 December 2017
  • ...Basel-Mulhouse-Freiburg|Basel Mulhouse]] || Switzerland || Europe || Nice modelling of terminal
    23 KB (2,878 words) - 18:03, 15 December 2019
  • ...cock.home.comcast.net/flightgear/gear-tutorial/gear-tutorial.html Aircraft modelling for FlightGear]
    6 KB (711 words) - 02:58, 12 September 2019
  • [[Howto:Modelling clouds|Modelling clouds]] · [[Howto:Nasal in scenery object XML files|Nasal in scenery obje
    3 KB (377 words) - 17:02, 21 November 2019
  • ...ou select a new livery. To find the object-names, you could make use of 3D modelling software like [[Blender]] or [[AC3D]]. The <code><texture>Liveries/KLM.png<
    11 KB (1,560 words) - 14:16, 14 March 2016
  • [[Howto: 3D Aircraft Models|3D aircraft models]] · [[Modelling guidelines]]<br/>
    4 KB (572 words) - 04:28, 13 December 2017

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