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To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G


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AI Systems

1 byte removed, 08:01, 3 May 2016
Types of AI Objects
* ballistic
* static
* wingmenwingman
AI objects have some things in common:
* The have a location in the "FlightGear world"
* They can have an associated exterior 3D model
* They can move according to an internal [[Flight Dynamics Model|FDM]] (flight dynamics model).
=== Selecting Scenarios ===

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