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Check [http://fgfs.i-net.hu/modules/fgtracker/ this page] to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems! | Check [http://fgfs.i-net.hu/modules/fgtracker/ this page] to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems! | ||
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# One instance uses <code>in</code> port <code>5001</code>, the other port <code>5002</code>. | # One instance uses <code>in</code> port <code>5001</code>, the other port <code>5002</code>. | ||
# Both instances have unique callsigns. | # Both instances have unique callsigns. | ||
=== Optional collision detection in multiplayer === | |||
A patch has been added to FlightGear (since Version 3.5) to allow optional collision detection in multiplayer. To enable collision detection, start FlightGear with: | |||
<syntaxhighlight> | |||
--prop:bool:/sim/multiplay/hot=true | |||
</syntaxhighlight> | |||
Those who are able to patch FGData themselves, can download [http://sourceforge.net/p/flightgear/mailman/attachment/CAHs0wcrEwYZvXTddcUaH0ZMfmVNvEWRap8MXOrEoKybUDO58sQ%40mail.gmail.com/3/ mp-hot-fgdata.patch], which adds a checkbox to the Multiplayer Settings dialog to enable or disable the collision detection at runtime. | |||
== Multiplayer chat == | == Multiplayer chat == |
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