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TerraGear scenery build server

955 bytes added, 13:27, 3 December 2015
== BOINC ==
|1= when our main scenery resource will be gone in a couple of weeks, we will have a hard time to create a new world scenery. Generating the entire world was a job that ran continuously for days - if not weeks, even on a powerful machin with almost unlimited resources. As we have to re-think the entire process anyway, I just had the idea to use our users resources for that, probably by using something like BOINC: We sure need to do many tweaks within the tool-chain, but I can't think of any reason why this should not work. Does anybody have experience with BOINC or alike?
|2= {{cite web
| url =
| title = <nowiki>[Flightgear-devel] Continous, Distributed Generation of Terrain</nowiki>
| author = <nowiki>Torsten Dreyer</nowiki>
| date = Dec 3rd, 2015
| added = Dec 3rd, 2015
| script_version = 0.23
Also in that case, a BOINC project would help because then for a million IOs there are a million PCs doing each 1 IO at the same time instead of 1 PC queueing up a million IOs ^^.
But automatizing the whole process a little bit could also help. As I mentioned in another thread, I have 10MBit/s sym inet, a fairly powerful server which runs 24/7 and has RAIDs (IO-speed!) and now I upgraded my workstation also. If it's a BOINC project or just an automated script which pulls the stuff and goes through the workflow, I would be happy to contribute to the rendering of the scenery. Just familiarizing myself with geospatial sciences, getting into various GIS programs and doing the process by hand is a dealbreaker for me. I just don't have the time to get into all this in depth, unfortunately.

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