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m (moved Howto: Use the normal map effect in aircraft to Howto:Use the normal map effect in aircraft: Robot: Moved page) |
(Template:Caution: The model-combined effect shader have replaced the separate normal nap effect shader) |
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{{caution| | |||
The [[model-combined effect]] shader have '''replaced''' the separate normal map effect shader. | |||
The separate normal map effect shader should be considered '''deprecated''' and '''should not be used for new development'''.}} | |||
[[FlightGear]] 2.0.0 introduced effects, a powerful way to use shaders within FG without having to write C code. As of March 2010, [[FlightGear Git]] has a normal map effect (Effects/bumpspec.eff), which provides both bump mapping and specular mapping. This [[:Category:Howto|howto]] provides a tutorial on using this effect for [[aircraft]]. Similar techniques can be used to use other effects on aircraft. | [[FlightGear]] 2.0.0 introduced effects, a powerful way to use shaders within FG without having to write C code. As of March 2010, [[FlightGear Git]] has a normal map effect (Effects/bumpspec.eff), which provides both bump mapping and specular mapping. This [[:Category:Howto|howto]] provides a tutorial on using this effect for [[aircraft]]. Similar techniques can be used to use other effects on aircraft. | ||