McDonnell Douglas F-15 Eagle: Difference between revisions

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Links and abbreviations, mineor cleanup
m (Gijs moved page McDonell Douglas F-15 Eagle to McDonnell Douglas F-15 Eagle: Correct McDonnell, two Ns)
(Links and abbreviations, mineor cleanup)
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|alt2 = Cockpit view
|alt2 = Cockpit view
|name = McDonnell Douglas F-15C/D
|name = McDonnell Douglas F-15C/D
|type = All-weather tactical fighter
|type = All-weather tactical fighter
|authors = Richard Harrison, Enrique Laso, Gene Buckle
|authors = Richard Harrison, Enrique Laso, Gene Buckle
|status-fdm = 5
|status-fdm = 5
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|status-model = 5
|status-model = 5
|fdm = [[JSBSim]]
|fdm = [[JSBSim]]
|fgname =  
|fgname = f15c<br>f15d<br>f15dbs
* f15c
* f15d
* f15dbs
|ready = dualcontrol/airrefuel/rembrandt/canvas
|ready = dualcontrol/airrefuel/rembrandt/canvas
|download = http://www.zaretto.com/content/f-15-simulator-flightgear
|download = http://www.zaretto.com/content/f-15-simulator-flightgear
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The variants of the F-15 modeled in FlightGear are the '''F-15C''' (single-seater) and the '''F-15D''' (two-seater training variant).
The variants of the F-15 modeled in FlightGear are the '''F-15C''' (single-seater) and the '''F-15D''' (two-seater training variant).


== Overview ==
== Features ==
* F-15C and F-15D variants, including aerodynamic effects.
* F-15C and D variants.
* Realistic [[FDM]] based on windtunnel-derived aerodynamic data found in (AFIT/GAE/ENY/90D-16). Ref: [http://www.zaretto.com/content/f-15-flight-simulator-aerodynamic-data-flightgear F-15 Aerodynamic data sources]
* Realistic [[FDM]] based on windtunnel-derived aerodynamic data found in (AFIT/GAE/ENY/90D-16). Ref: [http://www.zaretto.com/content/f-15-flight-simulator-aerodynamic-data-flightgear F-15 Aerodynamic data sources]
* Photorealistic 3D Cockpit with real cockpit textures provided by GeneB from his unique F-15C 80-0007
* Photorealistic 3D cockpit with real cockpit textures provided by Gene Buckle from his unique [http://www.f15sim.com/ F-15C Flight Simulator Project].
* Operational weapons and radar
* Operational weapons and radar
* Full range of sound simulation (buffet, gear, engines, etc..)
* Full range of sound simulation (buffet, gear, engines, etc.)
* [[Canvas]] radar, [[HUD]], VSD, TEWS, MPCD.
* [[Canvas]] radar, [[HUD]], {{Abbr|VSD|Vertical Situation Display}}, {{Abbr|TEWS|Tactical Electronic Warfare Suite}}, and {{Abbr|MPCD|Multi-Purpose Color Display}}.
* Refuelling, stores
* Refuelling and stores
* In cockpit engine start (including JFS Startup
* In-cockpit engine start (including JFS startup)
* Hydraulics system model
* Hydraulics system model
* Electrics system model
* Electrics system model
* New afterburner flames (ALS, Rembrandt supported) (with luminosity variance depending on scene brightness)
* [[ALS technical notes#The exhaust flame effect|ALS afterburner flames]].
* External and internal Rembrandt compatible lighting
* External and internal [[Rembrandt]]-compatible lighting
* ECS system model, (pressurisation, windscreen temperature, frosting)
* ECS system model, including pressurisation, windscreen temperature, and frosting
* Control actuator system model
* Control actuator system model
* Caution / Warning System.
* Caution/warning System.


=== Simulation Fidelity and limitations ===
=== Simulation Fidelity and limitations ===

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