Space Shuttle (FG Space Program): Difference between revisions

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3D model now finished, some more functions explained
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(3D model now finished, some more functions explained)
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|type          = Spacecraft
|type          = Spacecraft
|fdm            = JSBSim
|fdm            = JSBSim
|status-fdm = 3
|status-fdm = 4
|status-systems = 1
|status-systems = 2
|status-cockpit = 0
|status-cockpit = 0
|status-model = 3
|status-model = 5
|status        = Pretty Active Development
|status        = Pretty Active Development
|authors        = HerbyW (FDM) Firefly 3D <br> Original Project Jon S. Berndt
|authors        = HerbyW (FDM) Firefly 3D <br> Original Project Jon S. Berndt
|fgname        = SpaceShuttle
|fgname        = SpaceShuttle
|fgname-variants= SpaceShuttle-Atlantis SpaceShuttle-Columbia
|fgname-variants= SpaceShuttle-Atlantis SpaceShuttle-Columbia
|download      = https://github.com/HerbyW/Antonov-Aircrafts
|download      = https://www.github.com/HerbyW/Antonov-Aircrafts
|ready = rembrandt
|ready = rembrandt
}}
}}
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== Development status/Issues/Todo ==
== Development status/Issues/Todo ==
'''Outside:'''
'''Outside:'''
* The 3D model is under development and in pre-alpha state.<br />See http://gitorious.org/space-shuttle
* The 3D model is finished: Gears, Ailerion, Ruder with Speedbrake, Doors, Robotarm, Parachutes(!)


'''Cockpit:'''
'''Cockpit:'''
* 3d cockpit is not available
* 3d cockpit is not available, it is in development now


'''General:'''
'''General:'''
* Test HUD available with a lot of information for a orbit flight and returning to any base airport
* HUD available with a lot of information for a orbit flight and returning to any base airport
* Because the shuttle starting facility is not present now, we have to start up like a airplane and going to a pitch hold of 23 degree
* Because the shuttle starting facility is not present now, we have to start up like a airplane and going to a pitch hold of 23 degree
* In Orbit control with Orbit Control Engines for 10 directions
* Orbit manouver with Orbit Manouver engines, pitchably for changing the orbit, turning nose to opposite direction for brake manouver
* Ruder Control Engine for holding and changing heading in Orbit
* Pilot and Main Parachute with original functionality


'''New Version:'''
'''New Version:'''


The new version of the Space Shuttle has now 3 main engines, 2 booster rockets, 5 orbit control engines (with reversers, makes control of 10 directions), 2 orbit manouver engines (pitchably for real manouver in orbit), braking parachute, smoke for all engines, robotarm, doors, launching satelit and a man in the dock. All animations are in MP-modus, full orbit manouver system to hold a stable orbit at 150.000-300.000 ft, mach 30, HUD with extra information, 2 versions for MP-modus (Columbia and Atlantis), light system, help menue, all sounds, new JSBSim FDM. Development by HerbyW.
The new version of the Space Shuttle has now 3 main engines, 2 booster rockets, 5 orbit control engines (with reversers, makes control of 10 directions), 2 orbit manouver engines (pitchably for real manouver in orbit), braking parachutes, smoke for all engines (carneval edition with coloured smoke), robotarm, doors, launching satelit and a man in the dock. All animations are in MP-modus, full orbit manouver system to hold a stable orbit at 150.000-300.000 ft, mach 30, HUD with extra information, 2 versions for MP-modus (Columbia and Atlantis), light system, help menue, all sounds, new JSBSim FDM. Development by HerbyW.


[http://www.github.com/herbyw/antonov-aircrafts www.github.com/herbyw/antonov-aircrafts]
[http://www.github.com/herbyw/antonov-aircrafts www.github.com/herbyw/antonov-aircrafts]
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=== Technical systems assistance ===
=== Technical systems assistance ===
* D-LEON
* D-LEON
=== Custom Propulsion integration ===
=== Custom Propulsion integration assistance ===
* D-LEON
* D-LEON


== Resources ==
== Resources ==
* http://www.shuttlepresskit.com/scom/scom.pdf
* http://www.shuttlepresskit.com/scom/scom.pdf
* http://www.spaceshuttleguide.com/


== Related content ==
== Related content ==
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