Howto:Place 3D objects with the UFO: Difference between revisions

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== Choosing your object ==
== Choosing your object ==
The first thing you need is a 3D model to place in the scenery. The [[FlightGear Scenery Database]] ([http://scenemodels.flightgear.org/ scenemodels.flightgear.org]) maintains a huge library of generic models, which will have been included in your FlightGear installation under the <tt>[[$FG_ROOT]]/Models/</tt> directory. You can skip to the next section when using a generic model.
The first thing you need is a 3D model to place in the scenery. The [[FlightGear Scenery Database]] ([http://scenemodels.flightgear.org/ scenemodels.flightgear.org]) maintains a huge library of generic models, which will have been included in your FlightGear installation under the <tt>[[$FG_ROOT]]/Models/</tt> directory. You can skip to the next section when using a generic model.
=== Consider the file sizes ===
If you use many complex models or models with big textures it will increase the memory usage and slow down the simulation.
Here is a list of shared models sorted by file size:
* [[shared models sorted by file size]]
* [[textures of shared models sorted by file size]]


=== Creating your own models ===
=== Creating your own models ===
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