476
edits
Jarl Arntzen (talk | contribs) |
|||
Line 5: | Line 5: | ||
== Choosing your object == | == Choosing your object == | ||
The first thing you need is a 3D model to place in the scenery. The [[FlightGear Scenery Database]] ([http://scenemodels.flightgear.org/ scenemodels.flightgear.org]) maintains a huge library of generic models, which will have been included in your FlightGear installation under the <tt>[[$FG_ROOT]]/Models/</tt> directory. You can skip to the next section when using a generic model. | The first thing you need is a 3D model to place in the scenery. The [[FlightGear Scenery Database]] ([http://scenemodels.flightgear.org/ scenemodels.flightgear.org]) maintains a huge library of generic models, which will have been included in your FlightGear installation under the <tt>[[$FG_ROOT]]/Models/</tt> directory. You can skip to the next section when using a generic model. | ||
=== Consider the file sizes === | |||
If you use many complex models or models with big textures it will increase the memory usage and slow down the simulation. | |||
Here is a list of shared models sorted by file size: | |||
* [[shared models sorted by file size]] | |||
* [[textures of shared models sorted by file size]] | |||
=== Creating your own models === | === Creating your own models === |
edits