Project Rembrandt: Difference between revisions

Jump to navigation Jump to search
m
Line 196: Line 196:


== Caveats ==
== Caveats ==
Deferred rendering is not able to display transparency. For the moment, clouds are renderer separately and should be lit and shaded by their own. Transparent surfaces are alpha-tested and not blended. They would have to be drawn in their own bin over the composited image.
Deferred rendering is not able to display transparency. For the moment, clouds are rendered separately and should be lit and shaded by their own. Transparent surfaces are alpha-tested and not blended. They would have to be drawn in their own bin over the composited image.


It also don't fit with depth partitioning because the depth buffer should be kept to retain the view space position, so for the moment, z-fighting is quite visible. Depth partitioning with non overlapping depth range might be the solution and should be experimented at one point.
It also doesn't fit with depth partitioning because the depth buffer should be kept to retain the view space position, so for the moment, z-fighting is quite visible. Depth partitioning with non overlapping depth range might be the solution and should be experimented at one point.


The glow pass can make certain MFD (that use emissive color) unreadable because blurred. Should be treated as transparent.
The glow pass can make certain MFDs (that use emissive color) unreadable because of blurring. Should be treated as transparent.


== Implementation ==
== Implementation ==

Navigation menu