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== Caveats == | == Caveats == | ||
Deferred rendering is not able to display transparency. For the moment, clouds are | Deferred rendering is not able to display transparency. For the moment, clouds are rendered separately and should be lit and shaded by their own. Transparent surfaces are alpha-tested and not blended. They would have to be drawn in their own bin over the composited image. | ||
It also | It also doesn't fit with depth partitioning because the depth buffer should be kept to retain the view space position, so for the moment, z-fighting is quite visible. Depth partitioning with non overlapping depth range might be the solution and should be experimented at one point. | ||
The glow pass can make certain | The glow pass can make certain MFDs (that use emissive color) unreadable because of blurring. Should be treated as transparent. | ||
== Implementation == | == Implementation == |