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TerraGear scenery build server

3,172 bytes added, 20:39, 19 December 2014
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|mentors=Hooray(get in touch to learn more)
|skills=Virtualization, Linux, [[TerraGear]] (psadro_gm & papillon81), [[TerraGear GUI]](Gijs), SSH, Qt, TurnKeyLinux}}
 
{{FGCquote
|terragear tools are not exactly the most robust :) Building them can be a challenge, and getting useful output is just as hard.
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=224616#p224616
|title=<nowiki>Re: Terragear, compilation errors-warnings</nowiki>
|author=<nowiki>psadro_gm</nowiki>
|date=<nowiki>Sun Nov 16</nowiki>
}}
}}
 
{{FGCquote
|I run genapts850 on linux 64bit with no problem. I've got a new machine, now and Windows 64 running on a virtual machine, but I haven't done any development work on Windows for 18 years now. It's really not very high on the priority list, as the world scenery is also generated on linux.
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=167433#p167433
|title=<nowiki>Re: TerraGear GUI</nowiki>
|author=<nowiki>psadro_gm</nowiki>
|date=<nowiki>Wed Sep 26</nowiki>
}}
}}
 
{{FGCquote
|Remember, Terragear was never intended to used by an end user. It was designed to be run on a Linux server. It's been almost 3 years since I've started looking at this code. It took almost a full year of hacking on it before I was confident enough to commit changes.<br/>
It is not user friendly. It was once my intention to make it easier to use and add features. Over time, it became obvious that this was optimistic. Bug fixes pretty much takes all of my time.<br/>
<br/>
That's not to say that I can't imagine an easy to use toolchain, unfortunately, we just don't have the resources to work toward this goal. If anyone is interested, I could help explain how the tools work, and how the code works.
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=195883#p195883
|title=<nowiki>Re: Terragear for beginners</nowiki>
|author=<nowiki>psadro_gm</nowiki>
|date=<nowiki>Sun Dec 08</nowiki>
}}
}}
 
 
 
 
{{FGCquote
|User friendliness, and support for windows, 32 bit, etc have dropped to very low priority, as the server that Martin uses when generating the official scenery is well known to me.<br/>
<br/>
Hence, this is the reason we went to the web page setup. There was also some ideas for a VM, but that would still require a 64 bit host.
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=224616#p224616
|title=<nowiki>Re: Terragear, compilation errors-warnings</nowiki>
|author=<nowiki>psadro_gm</nowiki>
|date=<nowiki>Sun Nov 16</nowiki>
}}
}}
 
{{FGCquote
|If you feel something is poorly designed, and should be done differently, go ahead and try to improve it. If others can be convinced of the merit, it most likely will become the 'new way'. So many examples of this in the past 4 years of development.<br/>
<br/>
advanced weather, random buildings, Rembrandt, ALS, canvas and OSGEarth. These are features that at one point, someone said - I wish FG could do xxx. Then, they sat down, and figured out HOW FG could do it.
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=199226#p199226
|title=<nowiki>Re: Why are cockpits so integrated with planes?</nowiki>
|author=<nowiki>psadro_gm</nowiki>
|date=<nowiki>Wed Jan 29</nowiki>
}}
}}
 
 
 
[[File:TerraGear-Build-Server-Workflow.png|950px|TerraGear Build Server Workflow when using [[TerraGear GUI]] over SSH]]
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