Howto:Shader programming in FlightGear: Difference between revisions

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=== Effects File ===
=== Effects File ===
{{Note|need link to Effects Doc here to explain the details of the effects file}}
The effects file is the mechanism we use to combine and manipulate all the necessary data to create stunning visual effects. It's the link between the data contained and produced in [[Nasal|Nasal]], [[Xml|XML]] and the Property Tree and the graphics rendering pipeline. It's there to allow us to create these affects without having to know or use the C++ code base. Its flexible framework allows for an almost infinite range of sophisticated effects.
The effects file is the mechanism we use to combine and manipulate all the necessary data to create stunning visual effects. It's the link between the data contained and produced in [[Nasal|Nasal]], [[Xml|XML]] and the Property Tree and the graphics rendering pipeline. It's there to allow us to create these affects without having to know or use the C++ code base. Its flexible framework allows for an almost infinite range of sophisticated effects.


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