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Howto:Shader programming in FlightGear

190 bytes added, 20:58, 12 October 2014
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*** fragment water-ALS-high.frag & secondary_lights.frag
** adds uniforms (technique 1)
* water-inland.eff
** inherits properties from terrain-default
** adds program shaders (technique 2)
*** fragment water-ALS-high.frag & secondary_lights.frag
** adds uniforms (technique 2)
 
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