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Howto:Shader programming in FlightGear

207 bytes added, 20:54, 12 October 2014
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** adds uniforms (technique 4 and 5)
* urban.eff
** adds inherits propertiesfrom terrain-default
** adds program shaders (technique 1 and 2)
*** fragment urban-ALS.frag & secondary_lights.frag
** adds uniforms (technique 1 and 2)
* water.eff
** inherits properties from terrain-default
** adds program shaders (technique 1)
*** fragment water-ALS-high.frag & secondary_lights.frag
** adds uniforms (technique 1)
266
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