Talk:Switching default texture format to DDS: Difference between revisions

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→‎Patented algorithms and creating textures (legally): right, the legal technicalities were also raised on the devel list in 2012 (adding cquote)
(Yay to quotes here; Using textures legally, is it possible?)
m (→‎Patented algorithms and creating textures (legally): right, the legal technicalities were also raised on the devel list in 2012 (adding cquote))
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—[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 01:06, 5 September 2014 (UTC)
—[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 01:06, 5 September 2014 (UTC)
{{FGCquote
  |I am not going to discuss the patent stuff. Please search the mesa-dev archives <br/>
for the discussion and see there why they think that the nvidia tools and <br/>
other stuff out there cannot be used. Really - it is not that the code for that <br/>
is too dificult or unavailable. I am not a lawyer and I cannot change this <br/>
world - even if I would like to in this regard.<br/>
<br/>
I agree that techically for drivers/gpus supporting these compression formats <br/>
it would be best to use these precompressed files.
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/28678784/
    |title=<nowiki>Re: [Flightgear-devel] DDS texures (Was: Improving random trees &</nowiki>
    |author=<nowiki>Mathias Fröhlich</nowiki>
    |date=<nowiki>2012-01-15</nowiki>
  }}
}}

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