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(Yay to quotes here; Using textures legally, is it possible?) |
m (→Patented algorithms and creating textures (legally): right, the legal technicalities were also raised on the devel list in 2012 (adding cquote)) |
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—[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 01:06, 5 September 2014 (UTC) | —[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 01:06, 5 September 2014 (UTC) | ||
{{FGCquote | |||
|I am not going to discuss the patent stuff. Please search the mesa-dev archives <br/> | |||
for the discussion and see there why they think that the nvidia tools and <br/> | |||
other stuff out there cannot be used. Really - it is not that the code for that <br/> | |||
is too dificult or unavailable. I am not a lawyer and I cannot change this <br/> | |||
world - even if I would like to in this regard.<br/> | |||
<br/> | |||
I agree that techically for drivers/gpus supporting these compression formats <br/> | |||
it would be best to use these precompressed files. | |||
|{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/28678784/ | |||
|title=<nowiki>Re: [Flightgear-devel] DDS texures (Was: Improving random trees &</nowiki> | |||
|author=<nowiki>Mathias Fröhlich</nowiki> | |||
|date=<nowiki>2012-01-15</nowiki> | |||
}} | |||
}} |