FlightGear Newsletter June 2014: Difference between revisions

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Use new templates; cleanup (except for Canvas stuff, which is too much of a mess right now)
(→‎Airports: adding new article about EDDP)
(Use new templates; cleanup (except for Canvas stuff, which is too much of a mess right now))
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{{Newsletter-header|June 2014}}
<div style="border-bottom:3px double #BBB;">
{| width="100%" |
| valign="top" width="33%" |
{{Newsletter-cover-header|Development news}}<br/>
{{Newsletter-cover-item|FlightGear 3.2 - Feature Freeze}}<br/>
{{Newsletter-cover-item|Canvas GUI: MessageBox Support}}<br/>
{{Newsletter-cover-item|Logo proposal}}<br/><br/>
{{Newsletter-cover-header|Addons and mods}}<br/>
{{Newsletter-cover-item|Damage and disintegration}}<br/>
{{Newsletter-cover-item|Scenesetter}}
| valign="top" width="33%" |
{{Newsletter-cover-header|In the hangar}}<br/>
{{Newsletter-cover-item|Beechcraft Bonanza}}<br/>
{{Newsletter-cover-item|Saab JA-37 Viggen}}<br/>
{{Newsletter-cover-item|Updated P-51D now in git}}<br/>
{{Newsletter-cover-item|Balancing the Boeing 747-400}}<br/>
{{Newsletter-cover-item|Extra500 is updated to production status}}
| valign="top" width="33%" |
{{Newsletter-cover-header|Scenery corner}}<br/>
{{Newsletter-cover-item|USA state capital buildings}}<br/>
{{Newsletter-cover-item|LIPY, a scenery conversion from MSFS}}<br/>
{{Newsletter-cover-item|Reshaping Leipzig/Halle Airport}}<br/><br/>
{{Newsletter-cover-header|Wiki updates}}<br/>
{{Newsletter-cover-item|An updated Weather article}}
|}
</div>


{{newsletter}}
{{Template:Newsletter-article-start|{{{1|FlightGear 3.2 - Feature Freeze}}}|By [[User:t3r|TorstenD]]|Development news}}
{{TOC_right|limit=2}}
On June 17, we entered our scheduled feature freeze state for the next release. Please use the remaining weeks to improve the existing features, harden and cleanup the code, edit the [[Next Changelog|ChangeLog]], improve the Manual, document the undocumented etc. etc. The release branches will be created on July 17th to have the release ready by Aug. 17th.
{{Newsletter being written}}
 
== Development news ==
Note to all contributors: Please also copy your newsletter additions to the changelog for the upcoming release: [[Next Changelog]].
 
=== FlightGear 3.2 - Feature Freeze ===


{{FGCquote
{{Template:Newsletter-article-start|{{{1|Canvas GUI: MessageBox Support}}}|By [[User:Hooray|Hooray]]}}
  |Hi all,<br/>
<br/>
this is just a short reminder that yesterday, we entered our scheduled <br/>
feature freeze state for the next release.<br/>
<br/>
Please use the next four weeks to improve the existing features, harden <br/>
and cleanup the code, edit the ChangeLog <br/>
(http://wiki.flightgear.org/Next_Changelog), improve the Manual, <br/>
document the undocumented etc. etc.<br/>
<br/>
I'll create the release branches on July 17th to have the release ready <br/>
by Aug. 17th.<br/>
<br/>
Torsten<br/>
 
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/32475295/
    |title=<nowiki>[Flightgear-devel] Feature Freeze for 3.2</nowiki>
    |author=<nowiki>Torsten Dreyer</nowiki>
    |date=<nowiki>2014-06-18</nowiki>
  }}
}}
=== Canvas GUI: MessageBox Support ===
Thanks to Tom's and James' recent work on the upcoming [[Aircraft Center]] for downloading and switching between aircraft without having to exit FlightGear, beginning with FlightGear 3.2, FlightGear's [[Canvas]]-based GUI will contain support for so called [[Canvas MessageBox|Message Boxes]]:
Thanks to Tom's and James' recent work on the upcoming [[Aircraft Center]] for downloading and switching between aircraft without having to exit FlightGear, beginning with FlightGear 3.2, FlightGear's [[Canvas]]-based GUI will contain support for so called [[Canvas MessageBox|Message Boxes]]:
{|
{|
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=== Logo Proposal ===
{{Newsletter-article-start|Logo proposal|By [[User:Aepcam|Aepcam]]}}
This is the new logo badge concept proposal for FlightGear designed by Michat.
This is a new logo badge concept proposal for FlightGear designed by Michat.


[[File:Fglogo1.png]]
[[File:Fglogo1.png]]
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[[File:Fglogoforum.png]]
[[File:Fglogoforum.png]]


===MapStructure stress-testing ===
{{Newsletter-article-start|MapStructure stress-testing|By [[User:Hooray|Hooray]]}}
 
[[File:Map-canvas-mapstructure-performance.png|thumb|stress-testing [[MapStructure]] using the ufo @ KSFO circling at 2000 kts in a climb, see [http://forum.flightgear.org/viewtopic.php?f=71&t=21509&p=211611#p211611] ]]
[[File:Map-canvas-mapstructure-performance.png|thumb|stress-testing [[MapStructure]] using the ufo @ KSFO circling at 2000 kts in a climb, see [http://forum.flightgear.org/viewtopic.php?f=71&t=21509&p=211611#p211611] ]]


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[[File:Gpsmap196-canvas-panel-page.png|thumb|F-JJTH has updated the SVG file implementing the panel page for the [[Garmin GPSMap 196]]]]
[[File:Gpsmap196-canvas-panel-page.png|thumb|F-JJTH has updated the SVG file implementing the panel page for the [[Garmin GPSMap 196]]]]
=== Avidyne Entegra R9 ===
[[File:Extra500canvas.png|thumb|Work has begun to analyze, refactor and generalize useful parts of the [[Avidyne Entegra R9]] to help reuse some code in similar MFD efforts, like the [[Garmin GPSMap 196]] or [[Canvas EFB Framework]]]]


=== Towards an Aircraft-agnostic MFD Framework ===
=== Towards an Aircraft-agnostic MFD Framework ===
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[[File:Aircraft-center-prototype.png|500px|thumb|Canvas dialog showing the prototype for an [[Aircraft Center]] for directly installing/managing aircraft from within FlightGear, an upcoming feature scheduled for FlightGear 3.2, currently being developed by TheTom and Zakalawe]]
[[File:Aircraft-center-prototype.png|500px|thumb|Canvas dialog showing the prototype for an [[Aircraft Center]] for directly installing/managing aircraft from within FlightGear, an upcoming feature scheduled for FlightGear 3.2, currently being developed by TheTom and Zakalawe]]


=== Missions & Adventures ===
{{Newsletter-article-start|Damage and disintegration|By [[User:Algernon|Algernon]]|FlightGear addons and mods}}
[[File:Missionb.png|thumb]]
{{#ev:youtube|OpwNaoO3xMQ|200|right|Tomaskom's V-1 used in anger over London}}
 
{{#ev:youtube|H4XDuLo35ks|200|right|Victor V2.0 damage script causing a catastrophic failure and fire}}
{{forum|79|Tutorials, Missions & Adventures}}
{{#ev:youtube|uLojBI7ezdM|200|right|L-159 disintegration}}
 
 
=== High Level Architecture ===
 
=== Usability Improvements ===
 
== Release ChangeLog ==
This section lists changes committed this month that will be available in the next release, these will be copied to the release changelog shortly before a release (for each month), so that we hopefully get a comprehensive list of new features.
 
== Interview with a contributor (NAME) ==
''In each edition we have an interview with a contributor. Suggestions for possible questions are available on [[interview questions]], you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the [[list of interview volunteers]]! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.''
 
* How long have you been involved in FlightGear?
* What are your major interests in FlightGear?
* What project are you working on right now?
* What do you plan on doing in the future?
* Are you happy with the way the FlightGear project is going?
* What do you enjoy most about developing for FlightGear?
* Are there any "hidden features" you have worked on in FlightGear that new users may miss?
* What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?
 
More questions are being collected here: [[Interview questions]].
 
Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX
 
== Nasal for newbies ==
 
== New software tools and projects ==
 
== FlightGear addons and mods ==
=== Damage and disintegration ===
{{#ev:youtube|OpwNaoO3xMQ|240|right|Tomaskom's V-1 used in anger over London}}
{{#ev:youtube|H4XDuLo35ks|240|right|Victor V2.0 damage script causing a catastrophic failure and fire}}
{{#ev:youtube|uLojBI7ezdM|240|right|L-159 disintegration}}
The development team at FGUK have been experimenting with modelling aircraft damage in a number of different ways. First of all, Tomaskom has used the particle system carefully to produce visually impressive fireballs and smoke columns with very little FPS impact. First seen in his V-1, we hope to adapt this to simulate realistic fireballs for ground impacts (where appropriate). For the moment, it explodes with the full force of a V-1's explosive payload. On the right is a video excerpt from the #FlightNight which Tom organised to debut the V-1, where we all had '''way''' too much fun bombing London. As you can see, the smoke is visible from quite a long way away from the impact, and despite two fires burning with huge smoke columns, and over ten multiplayer aircraft within model range, the frame rates are still more than acceptable. StuartC has already integrated the explosion and fireball into several development aircraft, and we expect eventually to combine it with the disintegration code and make the size of the explosion dependent on fuel load etc.
The development team at FGUK have been experimenting with modelling aircraft damage in a number of different ways. First of all, Tomaskom has used the particle system carefully to produce visually impressive fireballs and smoke columns with very little FPS impact. First seen in his V-1, we hope to adapt this to simulate realistic fireballs for ground impacts (where appropriate). For the moment, it explodes with the full force of a V-1's explosive payload. On the right is a video excerpt from the #FlightNight which Tom organised to debut the V-1, where we all had '''way''' too much fun bombing London. As you can see, the smoke is visible from quite a long way away from the impact, and despite two fires burning with huge smoke columns, and over ten multiplayer aircraft within model range, the frame rates are still more than acceptable. StuartC has already integrated the explosion and fireball into several development aircraft, and we expect eventually to combine it with the disintegration code and make the size of the explosion dependent on fuel load etc.


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Finally, and most spectacularly, Tomaskom has demonstrated the disintegration capabilities of his L-159, which is under development. Hopefully, he will explain all here before publication date.
Finally, and most spectacularly, Tomaskom has demonstrated the disintegration capabilities of his L-159, which is under development. Hopefully, he will explain all here before publication date.


=== Scenesetter ===
{{Newsletter-article-start|Scenesetter|By [[User:Algernon|Algernon]]}}
Scenesetter is a piece of code by Algernon, very early in development but already quite effective, which can effect changes to the time and weather from an AI scenario synchronously with other MP players. A crude proof of concept was used in the recent FGUK #FlightNight "British Weather", where pilots visited different airfields with various unpleasant flying conditions. Scenesetter pushes METAR strings to the FlightGear weather system based on the location of an associated Navaid, establishing a circular zone of a specified radius around it in which METAR will be changed. Start time can be specified too, either by providing a local start time or a local time offset (useful for Multiplayer use where players will not all start the AI scenario at precisely the same time).
Scenesetter is a piece of code by Algernon, very early in development but already quite effective, which can effect changes to the time and weather from an AI scenario synchronously with other MP players. A crude proof of concept was used in the recent FGUK #FlightNight "British Weather", where pilots visited different airfields with various unpleasant flying conditions. Scenesetter pushes METAR strings to the FlightGear weather system based on the location of an associated Navaid, establishing a circular zone of a specified radius around it in which METAR will be changed. Start time can be specified too, either by providing a local start time or a local time offset (useful for Multiplayer use where players will not all start the AI scenario at precisely the same time).


== In the hangar ==
{{Newsletter-article-start|Beechcraft Bonanza|By [[User:Flyingfisch|Flyingfisch]]|In the hangar}}
 
=== New aircraft ===
==== Beechcraft Bonanza ====
Flyingfisch is building the Beechcraft A35 Bonanza for Flightgear. Some pictures:
Flyingfisch is building the Beechcraft A35 Bonanza for Flightgear. Some pictures:
<gallery mode=packed widths=230px heights=230px>
<gallery mode=packed widths=230px heights=230px>
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</gallery>
</gallery>


=== Updated aircraft ===
{{Newsletter-article-start|Saab JA-37 Viggen|By [[User:Necolatis|Necolatis]]}}
 
==== Saab JA-37 Viggen ====
The Swedish fighter jet [[Saab JA-37 Viggen]] has been updated, since it was included in FlightGear 3.0. More instruments, additional liveries, aerodynamic response to payload and tooltips on instruments. Option for automatic reverse thrust at touchdown, selection of HUD brightness, disabling of structural damage. HUD can now switch to imperial units and show MP and AI aircraft and closest airport. The aircraft now also has multiplayer sounds and better cockpit view helps seeing the landing strip. Support for FG 2.8 by deleting a small section in an xml file. Also worth mentioning is countless bug-fixes and improvements, e.g. better handling at high altitudes and a bug fix in the lift force formula.
The Swedish fighter jet [[Saab JA-37 Viggen]] has been updated, since it was included in FlightGear 3.0. More instruments, additional liveries, aerodynamic response to payload and tooltips on instruments. Option for automatic reverse thrust at touchdown, selection of HUD brightness, disabling of structural damage. HUD can now switch to imperial units and show MP and AI aircraft and closest airport. The aircraft now also has multiplayer sounds and better cockpit view helps seeing the landing strip. Support for FG 2.8 by deleting a small section in an xml file. Also worth mentioning is countless bug-fixes and improvements, e.g. better handling at high altitudes and a bug fix in the lift force formula.


[[File:Saab JA-37 Viggen Blue Peter Livery.png|Blå Petter Livery for JA-37]]
[[File:Saab JA-37 Viggen Blue Peter Livery.png|Blå Petter Livery for JA-37]]


==== Updated P-51D now in git ====
{{Newsletter-article-start|Updated P-51D now in git|By [[User:hvengel|hvengel]]}}
The new 3D exterior model for the [[North American P-51D Mustang|North American P-51D Mustang]] is now in git and under active development. It is currently in gray primer waiting for the UV map to be finalized. It is now fully integrated into the existing FDM.  Extensive new animation work has been done including animated trim tabs and a fully functional canopy. Here are some screen shots taken in sim for your enjoyment.
The new 3D exterior model for the [[North American P-51 Mustang|North American P-51D Mustang]] is now in git and under active development. It is currently in gray primer waiting for the UV map to be finalized. It is now fully integrated into the existing FDM.  Extensive new animation work has been done including animated trim tabs and a fully functional canopy. Here are some screen shots taken in sim for your enjoyment.


<gallery mode=packed widths="250px" heights="250px">
<gallery mode=packed heights=250px>
P-51D testing it's guns before a flight..jpg|P-51D testing it's guns before a flight.
P-51D testing it's guns before a flight..jpg|P-51D testing it's guns before a flight.
P-51D trim tab animation..jpg|P-51D trim tab animation.
P-51D trim tab animation..jpg|P-51D trim tab animation.
</gallery>
</gallery>


==== Balancing the Boeing 747-400 ====
{{Newsletter-article-start|Balancing the Boeing 747-400|By [[User:Gijs|Gijs]]}}
After he started developing the [[Boeing 747-400]] as a hobby project six years ago, Gijs finally managed to get the weight and balancing right. The center of gravity is now within 0.05% MAC (40 cm) of the published values.
After he started developing the [[Boeing 747-400]] as a hobby project six years ago, Gijs finally managed to get the weight and balancing right. The center of gravity is now within 0.05% MAC (40 cm) of the published values.


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The updated 747-400 is already available through Git and will be on the download page when FlightGear 3.2 is released.
The updated 747-400 is already available through Git and will be on the download page when FlightGear 3.2 is released.


 
{{Newsletter-article-start|Extra500 is updated to production status|By [[User:Evandenberg|Evandenberg]]}}
[[File:Extra500 flightgear1.png|thumb|200px|Extra500 flying in clouds]]
The [[Extra EA-500]] is updated and has reached "production status"! Just a short list of changes for release 1.1.0:
==== Extra500 is updated to Production Status ====
 
The Extra500 is updated and has reached "production status"! Just a short list of changes for release 1.1.0:
* Interactive checklists
* Interior model
* Improved Moving Map etc.
A more extensive list can be found in the "version" file.
 
{{FGCquote
  |Here it is, the latest official version of the Extra500: release 1.1.0!<br/>
<br/>
The Model now has reached "production" status and a small list of changes you can find below:<br/>
* Engine+fuel: realistic flame-out, fuel flow to collector compartment, anti ice influence on TOT, improved oil press and temp model<br/>
* Engine+fuel: realistic flame-out, fuel flow to collector compartment, anti ice influence on TOT, improved oil press and temp model<br/>
* Aerodynamics: flap performance, elevator-30deg-flaps authority improvement<br/>
* Aerodynamics: flap performance, elevator-30deg-flaps authority improvement<br/>
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* Avionics: IFD moving map, automatic NAV tuning, automatic NAV switching, magnetic variation fixes<br/>
* Avionics: IFD moving map, automatic NAV tuning, automatic NAV switching, magnetic variation fixes<br/>
* Autopilot: added OBS and fly vectors mode, significant improvement of coupled ILS performance
* Autopilot: added OBS and fly vectors mode, significant improvement of coupled ILS performance
<br/>
A more extensive list can be found in the "version" file.
This version does perform a bit better on my computer, but this has to do with improvements to FGFS, not of the aircraft model. So if your computer was struggling with the initial version, we recommend to use current FGFS git/nightly builds or wait until 3.2 comes out!
 
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=213132#p213132
This version does perform a bit better on my computer, but this has to do with improvements to FGFS, not of the aircraft model. So if your computer was struggling with the initial version, we recommend to use current FlightGear git/nightly builds or wait until 3.2 comes out!
    |title=<nowiki>Re: New Aircraft: the Extra500</nowiki>
    |author=<nowiki>D-EKEW</nowiki>
    |date=<nowiki>Sun Jun 22</nowiki>
  }}
}}


Please checkout the [[Extra EA-500|Extra500 wiki]] for download instructions and lots of more info.
Please checkout the [[Extra EA-500|Extra500 wiki]] for download instructions and lots of more info.


=== Liveries ===
<gallery mode=packed heights=250px>
File:Extra500 flightgear1.png|Extra500 flying in clouds
Extra500canvas.png|Work has begun to analyze, refactor and generalize useful parts of the [[Avidyne Entegra R9]] to help reuse some code in similar MFD efforts, like the [[Garmin GPSMap 196]] or [[Canvas EFB Framework]]
</gallery>


== Scenery corner ==
{{Newsletter-article-start|USA state capital buildings|By [[User:Jonbourg|Jonbourg]]|Scenery corner}}
There is a project to add all the USA state capital buildings into FG.  It is discussed in [http://forum.flightgear.org/viewtopic.php?f=5&t=22715&sid=ea847909bde2e1f8ffe5b94bcc673f4f this scenery forum thread]. There is also a wiki page: [[State Capitol Buildings in the United States]].  So far, Idaho, Louisiana & Nebraska have been completed. Hawaii and New York are currently in progress.  Please feel free to join in with any other state that has not been done yet.  Just let us know through the forum and we will add it to the in progress list.
There is a project to add all the USA state capital buildings into FG.  It is discussed in [http://forum.flightgear.org/viewtopic.php?f=5&t=22715&sid=ea847909bde2e1f8ffe5b94bcc673f4f this scenery forum thread]. There is also a wiki page: [[State Capitol Buildings in the United States]].  So far, Idaho, Louisiana & Nebraska have been completed. Hawaii and New York are currently in progress.  Please feel free to join in with any other state that has not been done yet.  Just let us know through the forum and we will add it to the in progress list.


=== Airports ===
{{Newsletter-article-start|LIPY, a scenery conversion from MSFS|By [[User:bigstones|bigstones]]}}
==== LIPY, a scenery conversion from MSFS ====
This month saw the [http://forum.flightgear.org/viewtopic.php?f=5&t=22623 second "preview" release] of the conversion of a scenery for MS Flight Simulator, [[Falconara Airport]] (ICAO code: LIPY), a small Italian international airport halfway down the Adriatic coast. The original author granted the permission to the conversion and even allowed for it to be included in the FlightGear official [[World Scenery]], at least the GPL compatible parts. This is not a huge limitation though, because most of the material was created from scratch, included pictures taken on purpose at the real airport, with the authorities' collaboration. Copyrighted aerial imagery only include the (unsuable) photoreal ground and some roofs.
This month saw the [http://forum.flightgear.org/viewtopic.php?f=5&t=22623 second "preview" release] of the conversion of a scenery for MS Flight Simulator, [[Falconara Airport]] (ICAO code: LIPY), a small Italian international airport halfway down the Adriatic coast. The original author granted the permission to the conversion and even allowed for it to be included in the FlightGear official [[World Scenery]], at least the GPL compatible parts. This is not a huge limitation though, because most of the material was created from scratch, included pictures taken on purpose at the real airport, with the authorities' collaboration. Copyrighted aerial imagery only include the (unsuable) photoreal ground and some roofs.


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{{cquote|I really wanted to have this scenery in FG because it's my home base, and seeing it ready and so well done just made me want it. However, even if still easier than making it from scratch (even if reusing the textures), I'd have to think well if I had to do this again.|bigstones, maintainer of the conversion}}
{{cquote|I really wanted to have this scenery in FG because it's my home base, and seeing it ready and so well done just made me want it. However, even if still easier than making it from scratch (even if reusing the textures), I'd have to think well if I had to do this again.|bigstones, maintainer of the conversion}}


==== Reshaping Leipzig/Halle Airport ====
{{Newsletter-article-start|Reshaping Leipzig/Halle Airport|By [[User:August|August]]}}
[[File:2014 new-layout-EDDP 05.jpg|650px|right]]
[[File:2014 new-layout-EDDP 05.jpg|650px|right]]
In FlightGear Germany's second largest cargo airport [[EDDP]] is well known as a detailed model accessible for everybody via [[TerraSync]]. Until 2013 it was famous for its regular ATC-events. It has been updated several times, at least 2012 by users D-STHO and August. When FlightGear 3.0 was published the airport layout changed from the old 810-standard to the new 850-standard. But the update (based on a taxiway layout modelled for X-Plane) turned out to be very imperfect. Many aprons and taxiways did not exist, dimensions did not appear to be correct and many new facilities which had been added at the real-world airport had not been taken into account. So maintainer August decided to redesign the whole airport from the scratch using [[WorldEditor]].  
In FlightGear Germany's second largest cargo airport [[EDDP]] is well known as a detailed model accessible for everybody via [[TerraSync]]. Until 2013 it was famous for its regular ATC-events. It has been updated several times, at least 2012 by users D-STHO and August. When FlightGear 3.0 was published the airport layout changed from the old 810-standard to the new 850-standard. But the update (based on a taxiway layout modelled for X-Plane) turned out to be very imperfect. Many aprons and taxiways did not exist, dimensions did not appear to be correct and many new facilities which had been added at the real-world airport had not been taken into account. So maintainer August decided to redesign the whole airport from the scratch using [[WorldEditor]].  
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Feedback is welcome at [[User talk:August|August's wiki page]].
Feedback is welcome at [[User talk:August|August's wiki page]].
<gallery mode=packed widths=230px heights=230px>
<gallery mode=packed>
2014 new-layout-EDDP 04.jpg|Taxiway T - new ground textures
2014 new-layout-EDDP 04.jpg|Taxiway T - new ground textures
2014 new-layout-EDDP 01.jpg|Runway 26L with DHL-area
2014 new-layout-EDDP 01.jpg|Runway 26L with DHL-area
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</gallery>
</gallery>


== Aircraft of the month ==
{{Newsletter-article-start|An updated Weather article|By [[User:bigstones|bigstones]]|Wiki updates}}
== Airport of the month ==
== Screenshot of the month ==
 
== Suggested flights ==
== Aircraft reviews ==
 
== Wiki updates ==
=== An updated Weather article ===
The [[Weather]] wiki article went through a wide extension. Although Advanced Weather was released quite a while ago, its usage has never been explained in the wiki, and some thorough instructions were available only in a readme in the "docs" folder of the base package which is not commonly explored by users, while the wiki article [[Advanced weather]] is more about the project than the usage.
The [[Weather]] wiki article went through a wide extension. Although Advanced Weather was released quite a while ago, its usage has never been explained in the wiki, and some thorough instructions were available only in a readme in the "docs" folder of the base package which is not commonly explored by users, while the wiki article [[Advanced weather]] is more about the project than the usage.


AW's advanced configuration is known to be not easy. So, if you always only used the weather selection menu and want to know more, or want to understand what the options actually do and how you can combine them, the [[Weather]] article has now been updated with some hints and basic notions extracted from experience and the original documentation, and quality checked by the author of the AW weather engine.
AW's advanced configuration is known to be not easy. So, if you always only used the weather selection menu and want to know more, or want to understand what the options actually do and how you can combine them, the [[Weather]] article has now been updated with some hints and basic notions extracted from experience and the original documentation, and quality checked by the author of the AW weather engine.


=== Translators required ===
{{Newsletter-article-start|Translators required|}}
{|
{|
|[[File:en.gif]]
|[[File:en.gif]]
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|}
|}


== Community news ==
{{Newsletter-article-start|Call for volunteers||And finally...}}
=== FlightGear on YouTube ===
* The [[TerraGear]] maintainers are looking for volunteers to help with development on the next world scenery project.  If you've ever wondered how a full 3D model of earth can be generated from raw data, now is your chance.  See the plan at [[TerraGear roadmap]].
 
=== New tutorials and screencasts ===
=== Forum news ===
=== Multiplayer ===
=== Virtual airlines ===
=== FlightGear events ===
 
== Useful links ==
== And finally ... ==
=== Contributing ===
 
=== Call for volunteers ===
* The Terragear maintainers are looking for volunteers to help with development on the next world scenery project.  If you've ever wondered how a full 3D model of earth can be generated from raw data, now is your chance.  See the plan at [[World Scenery 3.0 roadmap]].
 
=== Did you know ===
 
[[Category:FlightGear Newsletter]]
<!-- this needs to be changed after each release, so that newsletters show up in the proper category -->


[[Category:FlightGear Newsletter|2014 06]]
[[Category:Changes after 3.00]]
[[Category:Changes after 3.00]]

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