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|author=<nowiki>Hooray</nowiki> | |author=<nowiki>Hooray</nowiki> | ||
|date=<nowiki>Thu Aug 29</nowiki> | |date=<nowiki>Thu Aug 29</nowiki> | ||
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{{FGCquote | |||
|the code to do this is already readily available in FlightGear. <br/> | |||
[http://gitorious.org/fg/fgdata/blobs/master/Nasal/tanker.nas $FG_ROOT/tanker.nas] is a good demonstration for code that iterates over the AI properties. <br/> | |||
Another good example is the multiplayer pilot list, which also iterates over the property tree.<br/> | |||
You only need to combine snippets from these two files to come up with what you need. | |||
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=103863&sid=287f5e97edb454a41f517f8c4d2eb7f3#p103863 | |||
|title=<nowiki>Re: Working with AI/Multiplayer properties</nowiki> | |||
|author=<nowiki>Hooray</nowiki> | |||
|date=<nowiki>Mon Nov 29</nowiki> | |||
}} | }} | ||
}} | }} |