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Status of AI in FlightGear

1,454 bytes added, 09:29, 26 June 2014
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|author=<nowiki>Hooray</nowiki>
|date=<nowiki>Fri Feb 08</nowiki>
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== Scripted AI in FlightGear ==
{{FGCquote
|Another example is the "tanker.nas" script in $FG_ROOT which implements a simple scripted AI tanker for AAR purposes: [http://flightgear.org/forums/search.php?st{{=}}0&amp;sk{{=}}t&amp;sd{{=}}d&amp;sr{{=}}posts&amp;keywords{{=}}tanker.nas search.php?st{{=}}0&amp;sk{{=}}t&amp;sd{{=}}d&amp;sr{{=}}posts&amp;keywords{{=}}tanker.nas]<br/>
[http://www.mail-archive.com/search?q{{=}}tanker&amp;l{{=}}flightgear-devel%40lists.sourceforge.net http://www.mail-archive.com/search?q{{=}}ta ... eforge.net]<br/>
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And then we have the fox2.nas script which implements a fox2 AI missile using Nasal: [http://flightgear.org/forums/search.php?st{{=}}0&amp;sk{{=}}t&amp;sd{{=}}d&amp;sr{{=}}posts&amp;keywords{{=}}fox2.nas search.php?st{{=}}0&amp;sk{{=}}t&amp;sd{{=}}d&amp;sr{{=}}posts&amp;keywords{{=}}fox2.nas]<br/>
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The "bombable" addon is completely implemented in Nasal and created multiple virtual pilots for dogfighting purposes: [[Bombable]]<br/>
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<div id{{=}}"video"><iframe width{{=}}"420" height{{=}}"315" src{{=}}"http://www.youtube.com/embed/LL7bdHrR8uI" frameborder{{=}}"0" allowfullscreen{{=}}""></iframe></div>
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=176169&sid=8f59a726b35a77c7a89ef3ccfcab542d#p176169
|title=<nowiki>Re: Possibility to run a fully automatized mission ?</nowiki>
|author=<nowiki>Hooray</nowiki>
|date=<nowiki>Mon Feb 04</nowiki>
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