FlightGear Newsletter June 2014: Difference between revisions

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→‎Updated aircraft: Boeing 744, use gallery, add wiki links
(→‎Updated aircraft: Boeing 744, use gallery, add wiki links)
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=== Updated aircraft ===
=== Updated aircraft ===


The Swedish fighter jet Saab JA-37 Viggen has been updated, since it was included in FG 3.0.0; More instruments, additional liveries, aerodynamic response to payload and tooltips on instruments. Option for automatic reverse thrust at touchdown, selection of HUD brightness, disabling of structural damage. HUD can now switch to imperial units and show MP and AI aircraft and closest airport. The aircraft now also has multiplayer sounds and better cockpit view helps seeing the landing strip. Support for FG 2.8 by deleting a small section in an xml file. Also worth mentioning is countless bug-fixes and improvements, e.g. better handling at high altitudes and a bug fix in the lift force formula.
=== Saab JA-37 Viggen ===
The Swedish fighter jet [[Saab JA-37 Viggen]] has been updated, since it was included in FlightGear 3.0. More instruments, additional liveries, aerodynamic response to payload and tooltips on instruments. Option for automatic reverse thrust at touchdown, selection of HUD brightness, disabling of structural damage. HUD can now switch to imperial units and show MP and AI aircraft and closest airport. The aircraft now also has multiplayer sounds and better cockpit view helps seeing the landing strip. Support for FG 2.8 by deleting a small section in an xml file. Also worth mentioning is countless bug-fixes and improvements, e.g. better handling at high altitudes and a bug fix in the lift force formula.


[[File:Saab JA-37 Viggen Blue Peter Livery.png|Blå Petter Livery for JA-37]]
[[File:Saab JA-37 Viggen Blue Peter Livery.png|Blå Petter Livery for JA-37]]


==== Updated P-51D Now in git ====
==== Updated P-51D now in git ====
The new 3D exterior model for the [[North American P-51D Mustang|North American P-51D Mustang]] is now in git and under active development.  It is currently in gray primer waiting for the UV map to be finalized.  It is now fully integrated into the existing FDM.  Extensive new animation work has been done including animated trim tabs and a fully functional canopy.  Here are some screen shots taken in sim for your enjoyment.


The new 3D exterior model for the P-51D is now in git and under active development. It is currently in gray primer waiting for the UV map to be finalized. It is now fully integrated into the existing FDM. Extensive new animation work has been done including animated trim tabs and a fully functional canopy.  Here are some screen shots taken in sim for your enjoyment.
<gallery mode=packed widths="250px" heights="250px">
P-51D testing it's guns before a flight..jpg|P-51D testing it's guns before a flight.
P-51D trim tab animation..jpg|P-51D trim tab animation.
</gallery>


[[File:P-51D testing it's guns before a flight..jpg|thumb|P-51D testing it's guns before a flight.]]
==== Balancing the Boeing 747-400 ====
[[File:P-51D trim tab animation..jpg|thumb|P-51D trim tab animation.]]
After he started developing the [[Boeing 747-400]] as a hobby project six years ago, Gijs finally managed to get the weight and balancing right. The center of gravity is now within 0.05% MAC (40 cm) of the published values.
 
Make sure to use the new Fuel and Payload dialog to fill your fuel tanks. There is a slider and button that will nicely distribute a specified amount of fuel, while making sure the CoG stays within the operational limits. Before takeoff, check the Takeoff Reference page on the CDU to find the required stab trim units (your current setting is displayed to the left of the throttle quadrant). When you set your trim properly, you can almost relax your yoke to the neutral position after rotate. There's still some FDM work left to fine-tune this.
 
The updated 747-400 is already available through Git and will be on the download page when FlightGear 3.2 is released.


=== Liveries ===
=== Liveries ===

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