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You're eager to fly, but the engine's off. Well, turning on the engines is not always easy. Some aircraft have an ''autostart'' entry in their custom menu, but here's a general procedure that should work in many cases.
You're eager to fly, but the engine's off. Well, turning on the engines is not always easy. Some aircraft have an ''autostart'' entry in their custom menu, but here's a general procedure that should work in many cases.


==== Starting engine in single-engine aircraft ====
In general to start the engine on a piston-engine type aircraft, you need:
In general to start the engine on a piston-engine type aircraft, you need:
# Fuel: some aircraft start the simulation with no fuel. You can add it in ''Equipment > Fuel and Payload''.
# Correct mixture: this is generally ''rich'', so push the red knob all the way in, or use the key {{key press|m}} to enrich ({{key press|Shift|m}} leans.)
# Magnetos set on ''both'': turn the key or press {{key press|}}} ''three times'' to move through ''R'', ''L'', ''both''.
# Throttle: some engines start better with a little gas.
# Run the starter: click the "start" position of the key on the panel, or press {{key press|s}}. Hold the starter for sufficient time, even 10 seconds.


# Fuel - You can run out of fuel, of course, but for certain aircraft, FlightGear may load it with no fuel, making it impossible to start the engines. Check this in the menu <tt>Equipment > Fuel and Payload</tt>.
Starting all engines in a multi-engine aircraft is similar to the single engine--except you must follow the same start sequence for each and every engine.  Flightgear provides a convenient way to do this for all engines at once: press {{key press|~}} and all the procedure above will work for all the engines. Note though that the default 2-D panel is connected to ''only one engine'' and the {{key press|~}} trick might not work. Also, give some gas to be sure that all the engines are on.
# Correct mixture (generally "rich", ie red knob all the way in)
# Magnetos on (R, L, or both--generally select "both")
# Throttle (some engines start better with a little gas)
# Hold starter for sufficient time.


You may be able to do all these functions with the standard 2D panel or your aircraft's built-in panel. However using the standard key bindings is more reliable:
These instructions may not work for jet aircraft, helicopters, or other types of aircraft with complex start procedures.  Check the instructions in the aircraft help menu (Press {{key press|?}}) and/or at [[Aircraft|the aircraft's wiki]]. In general to start the engine on a jet engine type aircraft, you need to:
# Press/hold "m" to set mixture to rich (m=rich, M=lean--if you are at a very high elevation you may need to set it somewhere besides full rich)
# Press "}}}" (three times) to set magneto to R, L, and finally Both.
# Open throttle a little.
# Press "s" to run the starter. For some aircraft you may have to hold "s" as long as 10 seconds before the engine starts.
 
These instructions may not work for jet aircraft, helicopters, or other types of aircraft with complex start procedures.  Check the instructions in the aircraft help menu (Press "?") and/or at [[Aircraft|the aircraft's wiki]].
 
In general to start the engine on a jet engine type aircraft, you need to:
# Set cutoff ON  
# Set cutoff ON  
# Engage the starter
# Engage the starter
# Once the engines spools up to approximately 5% N1, set cutoff OFF
# Once the engines spools up to approximately 5% N1, set cutoff OFF
# Disengage the starter once the engine has reached operational speed
# Disengage the starter once the engine has reached operational speed
==== Starting engine in multi-engine aircraft ====
Starting all engines in a multi-engine aircraft is similar to the single engine--except you must follow the same start sequence for each and every engine.  Flightgear provides a convenient way to do this for all engines at once.
Note that the default 2-D panel is connected to ''only one engine''. So if you try to start the engines using the 2-D panel controls you will most likely start only one engine.
Instead, use the keyboard to start all engines at once:
# Press "~" (select all engines)
# Press/hold "m" to set mixture to rich (m=rich, M=lean--if you are at a very high elevation you may need to set the mixture somewhere besides full rich)
# Press "}}}" (three times) to set magnetos to R, L, and finally "Both".
# Open throttle a little (it now controls all engines).
# Press "s" to run the starter (it now runs the starter on all engines). For some aircraft you may have to hold "s" as long as 10 seconds before the engine starts.
# Rev the engines a little with your throttle and check your tachometers and/or visually to be sure all engines are running.
If the engines won't start, make sure you have fuel. Some aircraft have switches to control which fuel tanks feed which engines, so check these. Make sure each engine you want to start is connected to a tank that has fuel. Check fuel tanks in the menu <tt>Equipment > Fuel and Payload</tt>.
These instructions may not work for jet aircraft, helicopters, or other types of aircraft with complex start procedures.  Check the instructions in the aircraft help menu (Press "?") and/or at [[Aircraft|the aircraft's wiki]].


=== Online multiplayer flying ===
=== Online multiplayer flying ===
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