Project Rembrandt: Difference between revisions

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→‎What is it ?: http://forum.flightgear.org/viewtopic.php?f=37&t=21320&p=194101#p194101
m (not currently WIP, no major edits in 2 months)
m (→‎What is it ?: http://forum.flightgear.org/viewtopic.php?f=37&t=21320&p=194101#p194101)
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All these stages are more precisely described in this [http://bat710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf tutorial] that is the basis of the current code, with some addition and modifications.
All these stages are more precisely described in this [http://bat710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf tutorial] that is the basis of the current code, with some addition and modifications.
C++ developers interested in the way Rembrandt works, will want to look at these initial $FG_SRC commits (note that the viewer related sources are now to be found in $FG_SRC/Viewer):
* 94e3ae4c675463c358071e1d9da8de583cf56e15
* 6b008126b5fd99c38778c6293c15f9721a4fa509
* 64e3e98069fb2310311687b9f099b338b8b375a5
* bb16463d631a8d87310a54a573966eb1cca813e6


== Caveats ==
== Caveats ==

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