Release plan: Difference between revisions

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(→‎2.10: http://flightgear.org/forums/viewtopic.php?f=37&p=177568#p175123)
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** texture compression should be disabled by default [http://flightgear.org/forums/viewtopic.php?f=37&p=177568#p175123]
** texture compression should be disabled by default [http://flightgear.org/forums/viewtopic.php?f=37&p=177568#p175123]
** {{Thumbs up}} lowering the default shader level to 1 improved compatibility for older/underpowered systems [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39189.html]
** {{Thumbs up}} lowering the default shader level to 1 improved compatibility for older/underpowered systems [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39189.html]
** we should make sure that the default shader level (and related shaders!) works for all common setups, including ATI/AMD cards (Mac!) and Intel GPUs
** GLSL shaders and effects should be treated like core code, and should be tested on different platforms before being enabled by default (i.e. signed-off by people using NVIDIA, ATI/AMD, Intel) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39120.html]
** GLSL shaders and effects should be treated like core code, and should be tested on different platforms before being enabled by default (i.e. signed-off by people using NVIDIA, ATI/AMD, Intel) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39120.html]
** modified shaders should be tested with other shader-related features to prevent breakage [http://flightgear.org/forums/viewtopic.php?f=68&t=18924#p175583] (there might be a way to automate this a litle by catching GLSL compiler errors?)
** modified shaders should be tested with other shader-related features to prevent breakage [http://flightgear.org/forums/viewtopic.php?f=68&t=18924#p175583] (there might be a way to automate this a litle by catching GLSL compiler errors?)

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