Changelog 2.10: Difference between revisions

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m
this section is probably going to be shortened anyhow, but we should at least provide an explanation what certain features are all about in the first place - or new users won't understand a single word ...
m (adding more stuff - based on the git logs (git log -SCanvas))
m (this section is probably going to be shortened anyhow, but we should at least provide an explanation what certain features are all about in the first place - or new users won't understand a single word ...)
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'''Canvas System'''
'''Canvas System'''


( The "canvas" system is FlightGear's fully scriptable 2D rendering system, which makes it possible for users to easily create new instruments, HUDs and even dialogs and custom GUI widgets using FlightGear's built-in scripting language [[Nasal]]. The Canvas can also be used for the creation of complex glass cockpit displays like navigational displays and other MFDs - none of this requires writing C++ code or rebuilding FlightGear from source, it can all be done by editing text files using a conventional text editor )


The Nasal API wrappers for the Canvas system have been committed to $FG_ROOT, so that people no longer need to manually load the required modules.
The Nasal API wrappers for the Canvas system have been committed to $FG_ROOT, so that people no longer need to manually load the required modules.

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