Writing Joystick Code: Part 4: Difference between revisions

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Until now we have got our joysticks working in our system by defining each axis with the following format
Until now we have got our joysticks working in our system by defining each axis with the following format
<syntaxhighlight lang="xml">
   <axis n="0">
   <axis n="0">
     <desc>Aileron</desc>
     <desc>Aileron</desc>
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     ...
     ...
   </axis>
   </axis>
 
</syntaxhighlight>


This is fine if you are using the joystick on your system. But imagine that you have worked out a brilliant button assignment scheme, using modifiers, so that the joystick is a joy to use. You want to post your code in the forum so everyone can use it.
This is fine if you are using the joystick on your system. But imagine that you have worked out a brilliant button assignment scheme, using modifiers, so that the joystick is a joy to use. You want to post your code in the forum so everyone can use it.

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