Changelog 2.8.0: Difference between revisions

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'''Instruments & HUDs'''
'''Instruments & HUDs'''
* There's a new fully scriptable 2D rendering system supported for creating instruments, the so called [[Canvas]] which allows you to create fully dynamic cockpit instruments and HUDs, even by loading and drawing vector images. This can be used to create CDUs/MCDUs for FMC, complex glass cockpit avionics (MFDs, EICAS, EFIS etc) and any other "glass" instruments that could previously only be created in C++ space. All of this has now become possible just by using FlightGear's built-in [[Nasal]] scripting language which is very similar to JavaScript, without having to rebuild FlightGear.
* There's a new fully scriptable 2D rendering system supported for creating instruments, the so called [[Canvas]] which allows you to create fully dynamic cockpit instruments and HUDs, even by loading and drawing vector images (SVG). This can be used to create CDUs/MCDUs for FMC, complex glass cockpit avionics (MFDs, EICAS, EFIS etc) and any other "glass" instruments that could previously only be created in C++ space. All of this has now become possible just by using FlightGear's built-in [[Nasal]] scripting language which is very similar to JavaScript, without having to rebuild FlightGear from source.


'''Interface'''
'''Interface'''

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