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Changelog 2.8.0

223 bytes removed, 08:34, 15 August 2012
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==FlightGear 2.8.0 ChangeLog==
The FlightGear development team is happy to announce the v2.8.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. New features in this release include improved terrain rendering, and an experimental lighting model providing more realistic lighting and shadows.
Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create
'''Environment'''
* Region-specific terrain textures are used for Europe and Hawaii. Now towns in Europe look different from towns in the USA.
* Cities and towns now look more populated due to random 3D buildings, completed complete with lighting at night.
* Scenery looks more realistic due to improved placement of random objects, buildings and trees.
* Airport signs with full apt.dat 850 syntax support. Models are rendered in 3D, with support for double-sided signs.
'''Interface'''
* Support for menu translations.
* Navigation and route-manager data is now available through a Nasal sAPI. 
'''Highlighted new and improved aircraft'''
* [[Airwave Xtreme 150]]: complete new (JSBSim) flight dynamics, new model, advanced pilot animations.
'''Project infrastructure'''
* Various improvements to our scenery database have made make it easier than ever to add, delete or update objects and 3D models into to the FlightGear world.
'''Visual effects'''
* A new, experimental renderer supporting shadows via deferred rendering, named after the famous painter Rembrandt, is included for testing purposes. This supports light sources* An improved simulation of atmospheric light scattering with terrain haze for the classical renderer(landing lights, instrument lights) and real-time shadows.
* Easier selection of material files.

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