Project Rembrandt: Difference between revisions

Jump to navigation Jump to search
Line 826: Line 826:
*Move effect of cloud coverage from water shader to sunlight shader
*Move effect of cloud coverage from water shader to sunlight shader
*Allow light masks using textures
*Allow light masks using textures
*Render light volumes with back face culling and depth clamp instead of front face culling, and don't light pixels in front of the light volume.
*Use stencil double-sided operations to limit the depth of light volumes. Use depth clamp to ensure front faces are always rendered even if the camera is enclosed in the light volume.


=== Long term ideas (unsorted) ===
=== Long term ideas (unsorted) ===
269

edits

Navigation menu