Project Rembrandt: Difference between revisions

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=== Long term ideas (unsorted) ===
=== Long term ideas (unsorted) ===
*implement strength of glow (in the emissive buffer alpha channel)
*implement volumetric effects by extending lights to arbitrary shaders. Should enable to implement heat haze effect and real wake waves.
*implement strength of glow (in the emissive buffer alpha channel) - use a Poisson-disk distribution to implement variable size blur
**provide levels 0 to 5 - we are currently at level 5
**provide levels 0 to 5 - we are currently at level 5
**level 0 should be ok for MFDs that are currenly unreadable because blurred
**level 0 should be ok for MFDs that are currenly unreadable because blurred
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