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=== Long term ideas (unsorted) === | === Long term ideas (unsorted) === | ||
*implement strength of glow (in the emissive buffer alpha channel) | *implement volumetric effects by extending lights to arbitrary shaders. Should enable to implement heat haze effect and real wake waves. | ||
*implement strength of glow (in the emissive buffer alpha channel) - use a Poisson-disk distribution to implement variable size blur | |||
**provide levels 0 to 5 - we are currently at level 5 | **provide levels 0 to 5 - we are currently at level 5 | ||
**level 0 should be ok for MFDs that are currenly unreadable because blurred | **level 0 should be ok for MFDs that are currenly unreadable because blurred |
edits