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(Categories, cleanup) |
(A very badly needed cleanup for issues that are no longer problems due to ongoing development. Issues should be tracked in the issue tracker, not on the wiki page.) |
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;Cockpit instruments can be seen through the aileron | ;Cockpit instruments can be seen through the aileron | ||
: This is presumably not aircraft-specific; see the Z-buffer burn-through item on the project-wide [[Bugs]] page. | : This is presumably not aircraft-specific; see the Z-buffer burn-through item on the project-wide [[Bugs]] page. | ||
; aircraft has no shadow | ; aircraft has no shadow | ||
; The model has no landing light | ; <strike>The model has no landing light</strike> (See below) | ||
: This detracts only slightly from the realism of the landing, because at touchdown attitude, the pitch attitude is so high that the landing light is pointing way up in the air; therefore almost anything that could possibly be lit up by the landing light is blocked from view by the cowling. A privately-owned aircraft is not even required to have a landing light, even when being operated at night. Landing with burned-out landing lights is no big deal ... assuming the runway-edge lights are working. The so-called landing light is mostly just a taxi light. The only part of the landing where the landing light is really useful is for reading the big painted number on the runway, to confirm that you aren't landing on the wrong runway. | : This detracts only slightly from the realism of the landing, because at touchdown attitude, the pitch attitude is so high that the landing light is pointing way up in the air; therefore almost anything that could possibly be lit up by the landing light is blocked from view by the cowling. A privately-owned aircraft is not even required to have a landing light, even when being operated at night. Landing with burned-out landing lights is no big deal ... assuming the runway-edge lights are working. The so-called landing light is mostly just a taxi light. The only part of the landing where the landing light is really useful is for reading the big painted number on the runway, to confirm that you aren't landing on the wrong runway. | ||
=== Cockpit === | === Cockpit === | ||
; No outside-air-temperature gauge. | |||
; No outside-air-temperature gauge | : There are empty spots for extra gauges, should be easy. | ||
: | |||
; The 2D cockpit instruments are visible through the 3D yoke. | ; The 2D cockpit instruments are visible through the 3D yoke. | ||
: This is another example of "burn through". | : This is another example of "burn through". | ||
; Can't hear sound when pressing the switches and levers in the cockpit. | ; Can't hear sound when pressing the switches and levers in the cockpit. | ||
; No | ; No rudder trim control or indicator. | ||
=== General === | === General === | ||
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:* Changing the power setting has little effect when the flaps are in the retracted position. | :* Changing the power setting has little effect when the flaps are in the retracted position. | ||
:* However, there is a multiplicative effect: Adding power causes a nose-up pitching moment when flaps are in an extended position. Or, to say the same thing, extending the flaps causes a nose-up pitching moment. The effect is in proportion to the amount of power being developed *times* the amount of flap deflection. | :* However, there is a multiplicative effect: Adding power causes a nose-up pitching moment when flaps are in an extended position. Or, to say the same thing, extending the flaps causes a nose-up pitching moment. The effect is in proportion to the amount of power being developed *times* the amount of flap deflection. | ||
; Unrealistic brake noise. | ; Unrealistic brake noise. | ||
{{Cessna}} | {{Cessna}} |
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