FlightGear: Difference between revisions

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{{Infobox software
'''FlightGear''' is a collaborative project that aims to create a sophisticated free, completely open-source flight simulator framework.
| name                  = FlightGear
| screenshot            = [[Image:FG-787.jpg|250px]]
| caption                = Boeing 787 with [[Continental Airlines]] livery in version 1.0.0
| developer              = FlightGear build team
| latest_release_version = 1.0.0
| latest_release_date    = [[17 December]] [[2007]]
| operating_system      = [[32-bit]] Windows, Linux, Mac OS X, FreeBSD, Solaris or IRIX
| platform              = [[Cross-platform]]
| genre                  = [[Flight simulator]]
| license                = [[GNU General Public License]]
| website                = http://www.flightgear.org/
}}
'''FlightGear''' is a collaborative project that aims to create a sophisticated free, completely open-source [[flight simulator]] framework.<ref>{{cite web | title = FlightGear takes off | first = Joe | last = Barr | date = [[4 December]] [[2006]] | url = http://www.linux.com/articles/58579 | accessdate = 2007-06-25 }}</ref>


The project was started in 1996, with the first release in 1997. The latest public release is 1.0.0 in December 2007, with specific builds for a variety of [[operating system]]s including [[Microsoft Windows]] (Win 32), [[Mac OS X]], [[Linux]], [[IRIX]], and [[Solaris (operating system)|Solaris]].
The project was started in 1996, with the first release in 1997. The latest public release is 1.0.0 in December 2007, with specific builds for a variety of operating systems including Microsoft Windows (Win 32), Mac OS X, Linux, IRIX, and Solaris.


Released under the terms of the [[GNU General Public License]], FlightGear is [[free software]].
Released under the terms of the GNU General Public License, FlightGear is free software.


==History==
==History==


===Beginnings: 1996, 1997===
===Beginnings: 1996, 1997===
Development formally started in the late-1990s with an online proposal  and code being written in 1996, but using custom 3D graphics code. Development of an OpenGL based version was spearheaded by Curtis Olsen starting in 1997, after the initial start in 1996. A large community response lead to many contributing to the project from its start in late '90s up to the present. <ref> ''The Flight Gear Manual'' Version .9, April 2006  "Flight Gear Flight Simulator" Proposal http://www.flightgear.org/proposal-3.0.1 checked June 26, 2007
Development formally started in the late-1990s with an online proposal  and code being written in 1996, but using custom 3D graphics code. Development of an OpenGL based version was spearheaded by Curtis Olsen starting in 1997, after the initial start in 1996. A large community response lead to many contributing to the project from its start in late '90s up to the present.


Rather than start entirely from scratch, FlightGear developers made use of the LaRCsim flight model from NASA, with OpenGL for 3D graphic code, and freely available elevation data. First working binaries came out in 1997, with an intense updating of newer versions for several years resulting in progressively more stable and advanced programs.  
Rather than start entirely from scratch, FlightGear developers made use of the LaRCsim flight model from NASA, with OpenGL for 3D graphic code, and freely available elevation data. First working binaries came out in 1997, with an intense updating of newer versions for several years resulting in progressively more stable and advanced programs.  


By 2001, the team was releasing new beta versions regularly (0.7.x, 0.8.x over 2001-2003). Later in the decade, the rate of final public releases slowed, but had larger amounts of content (0.9.8, 0.9.10, etc.). The maturity of software by 2005 lead to more widespread reviews, and increased popularity. The use of version numbers slowed dramatically after the late 2002 release of version 0.9.0. Versions 0.9.9 (2005) and 0.9.10 (2006) had about 8 all-new or redone aircraft adding to a total of 70-90 aircraft, while 0.9.11 has about 33 new or redone designs.
By 2001, the team was releasing new beta versions regularly (0.7.x, 0.8.x over 2001-2003). Later in the decade, the rate of final public releases slowed, but had larger amounts of content (0.9.8, 0.9.10, etc.). The maturity of software by 2005 lead to more widespread reviews, and increased popularity. The use of version numbers slowed dramatically after the late 2002 release of version 0.9.0. Versions 0.9.9 (2005) and 0.9.10 (2006) had about 8 all-new or redone [[aircraft]] adding to a total of 70-90 aircraft, while 0.9.11 has about 33 new or redone designs.


===Version 0.9.0-1.0 (2002-2007)===
===Version 0.9.0-1.0 (2002-2007)===
[[Image:FG-A-10.jpg|3D Cockpit panel for [[A-10]] in version 1.0.0 in 2008]]
[[Image:FG-A-10.jpg|thumb|250px|3D Cockpit panel for [[A-10]] in version 1.0.0 in 2008]]


FlightGear graphics are outdated in many respects compared to flight simulators such as ''[[Microsoft Flight Simulator]]'' of the same period, but can compare well to older versions. Also, the whole world is well represented using the freely available [[Shuttle Radar Topography Mission|SRTM]] elevation data, and a number of special features are available, such as sloped runways. Over 20,000 runways, 3d clouds, multi-platform support, multiple open FDM choices, roughly 100 aircraft choices by version 0.9.10 provide a well-rounded feature set.  
FlightGear graphics are outdated in many respects compared to flight simulators such as ''Microsoft Flight Simulator'' of the same period, but can compare well to older versions. Also, the whole world is well represented using the freely available SRTM elevation data, and a number of special features are available, such as sloped runways. Over 20,000 runways, 3d clouds, multi-platform support, multiple open FDM choices, roughly 100 aircraft choices by version 0.9.10 provide a well-rounded feature set.  


Hardware needed for FlightGear is narrow to machines that support OpenGL and 3D hardware acceleration, with [[NVIDIA]] hardware having better support. Early versions had support for [[3dfx]] cards, though this dropped as hardware requirements increased.
Hardware needed for FlightGear is narrow to machines that support OpenGL and 3D hardware acceleration, with NVIDIA hardware having better support. Early versions had support for 3dfx cards, though this dropped as hardware requirements increased.


FlightGear has been used in a range of projects in academia and industry.<ref>{{cite web|url=http://www.usenix.org/events/usenix04/tech/sigs/full_papers/perry/perry_html/Applications_Simulator.html|title=Applications for the Simulator|accessdate=2007-09-03}}</ref>
FlightGear has been used in a range of projects in academia and industry.


==Software==
==Software==
The simulation engine in FlightGear is called [[SimGear]]. It is used both as an end-user application and in academic and research environments, for the development and pursuit of flight simulation ideas.
The simulation engine in FlightGear is called [[SimGear]]. It is used both as an end-user application and in academic and research environments, for the development and pursuit of flight simulation ideas.


This customizability of FlightGear is illustrated by the wide range of [[aircraft]] models that are available in FlightGear, from [[glider]]s to [[helicopter]]s, and from [[airliner]]s to fighter jets. These aircraft models have been contributed by many different people.
This customizability of FlightGear is illustrated by the wide range of aircraft models that are available in FlightGear, from [[glider]]s to [[helicopter]]s, and from [[airliner]]s to [[militairy aircraft|fighter jets]]. These aircraft models have been contributed by many different people.


The FlightGear aircraft use one of three main data models [[JSBSim]], YAsim, or UIUC as of version 0.9.10. Currently only one terrain engine is used, TerraGear. Weather effects include 3D clouds, lighting effects, and time of day.
The FlightGear aircraft use one of three main data models JSBSim, YAsim, or UIUC as of version 0.9.10. Currently only one terrain engine is used, TerraGear. Weather effects include 3D clouds, lighting effects, and time of day.


===Flight Dynamics Models===
===Flight Dynamics Models===
Flight Dynamics Models (FDM) are how the flight for an aircraft is simulated in the program. FlightGear uses a variety of internally written and imported flight model projects. Any aircraft must be programmed to use one of these models. Currently FlightGear is the only flight  graphical flight simulator all the FDM are used for, and UIUC and YASim were developed specifically for FlightGear.  
[[Image:FlightGear - 1903 Wright Flyer.jpg|thumb|250px|[[Wright Flyer (UIUC)|Wright Flyer]] in 0.9.9, which uses the UIUC FDM]]
[[Flight Dynamics Models]] (FDM) are how the flight for an aircraft is simulated in the program. FlightGear uses a variety of internally written and imported flight model projects. Any aircraft must be programmed to use one of these models. Currently FlightGear is the only flight  graphical flight simulator all the FDM are used for, and UIUC and YASim were developed specifically for FlightGear.  


Early version used a FDM based on LaRCsim by [[NASA]], which was replaced with more flexible FDM.  
Early version used a FDM based on LaRCsim by NASA, which was replaced with more flexible FDM.  


*[[JSBSim]] - the default flight dynamics model software since 2000.
*JSBSim - the default flight dynamics model software since 2000.
*YASim - another FDM using different calculation method. Introduced starting in 0.7.9 in 2002.
*YASim - another FDM using different calculation method. Introduced starting in 0.7.9 in 2002.
*UIUC - another included FDM, developed by the UIUC Applied Aerodynamics Group at [[University of Illinois at Urbana-Champaign]], also made use of LaRCsim.<ref>{{ cite web | title = Aircraft Dynamics Models for Use with FlightGear | publisher = UIUC Applied Aerodynamics Group at University of Illinois at Urbana-Champaign | url = http://www.ae.uiuc.edu/m-selig/apasim/Aircraft-uiuc.html | accessdate = 2007-06-26 }}</ref>
*UIUC - another included FDM, developed by the UIUC Applied Aerodynamics Group at University of Illinois at Urbana-Champaign, also made use of LaRCsim.
*Flight Gear can also be setup to render using inputs from an external FDM source, such as from [[Matlab]].
*Flight Gear can also be setup to render using inputs from an external FDM source, such as from Matlab.
*Other custom FDM for a specific aircraft type have been written, such as for lighter than air aircraft.
*Other custom FDM for a specific aircraft type have been written, such as for lighter than air aircraft.


===FlightGear dependencies===
===FlightGear dependencies===
Unlike commercial software titles, the main output of the project is simply the release of a collection of code. To turn it into a usable program it must be compiled for a given platform. The software libraries used to create FlightGear have varied over time. The main one is [[SimGear]], which is the underlying sim engine for FlightGear. TerraGear is not a dependency, but simply a name for the default terrain data program in FlightGear. [[OpenAL]] is used for sound/audio software, including support for SDL (since 0.9.5).<ref>{{ cite web | title = FlightGear v0.95 Released | publisher = LockerGnome | url = http://www.lockergnome.com/nexus/news/2004/08/03/flightgear-v095-released/ | accessdate = 2007-06-24 }}</ref> [[PLIB]] is used for hardware support routines, formerly used for sound support also which was taken over by OpenAL. [[OpenGL]] is used for its integrated 3D graphics routines, and other hardware acceleration (namely DirectX) is not supported. [[OpenSceneGraph]] is also integrated into FlightGear. Finally, [[Simple DirectMedia Layer]] is a software library which is used for compiling. Some of the dependencies vary depending on which platform the code is being compiled for. FlightGear users must either compile the code themselves, or find a third party to release a binary, if it is not among the ones available from the project.
Unlike commercial software titles, the main output of the project is simply the release of a collection of code. To turn it into a usable program it must be compiled for a given platform. The software libraries used to create FlightGear have varied over time. The main one is [[SimGear]], which is the underlying sim engine for FlightGear. TerraGear is not a dependency, but simply a name for the default terrain data program in FlightGear. OpenAL is used for sound/audio software, including support for SDL (since 0.9.5). PLIB is used for hardware support routines, formerly used for sound support also which was taken over by OpenAL. OpenGL is used for its integrated 3D graphics routines, and other hardware acceleration (namely DirectX) is not supported. OpenSceneGraph is also integrated into FlightGear. Finally, Simple DirectMedia Layer is a software library which is used for compiling. Some of the dependencies vary depending on which platform the code is being compiled for. FlightGear users must either compile the code themselves, or find a third party to release a binary, if it is not among the ones available from the project.


===Networking and multi-display===
===Networking and multi-display===
Several [[computer network|networking]] options allow FlightGear to communicate with other instances of FlightGear. A [[multiplayer]] [[protocol (computing)|protocol]] is available for using FlightGear on a [[local network]] in a multi aircraft environment. This could be used for [[Aerobatics|formation flight]] or [[control tower]] simulation. Multiplayer was soon expanded to allow playing over the internet. Other features include a [[Google maps]] based moving up that allows users to observe where other players are.
Several networking options allow FlightGear to communicate with other instances of FlightGear. A [[Multiplayer Howto|multiplayer]] protocol is available for using FlightGear on a local network in a multi aircraft environment. This could be used for formation flight or [[ATC|control tower]] simulation. Multiplayer was soon expanded to allow playing over the internet. Other features include a Google maps based moving up that allows users to observe where other players are.


Several instances of FlightGear can be synchronized to allow for a [[multi-monitor]] environment. If all instances are running at the same frame rate consistently, it is possible to get good and tight synchronization between displays.
Several instances of FlightGear can be synchronized to allow for a [[multi-monitor]] environment. If all instances are running at the same frame rate consistently, it is possible to get good and tight synchronization between displays.


===Additional software===
===Additional software===
[[Image:Fgfs-and-photo.png|thumb|259px|A comparison between a FlightGear 0.9.10 screenshot in late 2007 and a photo of San Fransico Airport]]
[[Image:Fgfs-and-photo.png|thumb|250px|A comparison between a FlightGear 0.9.10 screenshot in late 2007 and a photo of San Fransico Airport]]


There are programs that are either integrated into FlightGear (dependencies) or perform a function with it. Some of these are included in the release of FlightGear for a specific platform but made by the project, while others are independently distributed but are hosted by the FlightGear project.  
There are programs that are either integrated into FlightGear (dependencies) or perform a function with it. Some of these are included in the release of FlightGear for a specific platform but made by the project, while others are independently distributed but are hosted by the FlightGear project.  


One major additional software is the actual interface for launching an executable of FlightGear. For most of its early life FlightGear was only run through command line interfaces. However, the FlightGear Launch Control has been included with the ''FG launcher'' front-end since 0.9.3 in 2003. ''KFreeFlight'' is a launcher/front-end for [[KDE]]. ''FGTools'' is an alternative windows launcher front-end. ''FGKicker'' is a [[GTK+]] based front-end.
One major additional software is the actual interface for launching an executable of FlightGear. For most of its early life FlightGear was only run through command line interfaces. However, the FlightGear Launch Control has been included with the ''FG launcher'' front-end since 0.9.3 in 2003. ''KFreeFlight'' is a launcher/front-end for KDE. ''FGTools'' is an alternative windows launcher front-end. ''FGKicker'' is a GTK+ based front-end.


Other significant programs include editors and projects for Terrain Data. ''Atlas'' is a chart/map support for FlightGear; ''Kelpie Flight Planner'' is a [[Java (programming language)|Java]] based flight planner for FlightGear. ''FlightGear Scenery Designer'' is a FlightGear scenery editor for working with terrain data. The ''World Custom Scenery Project'' is a project coordinating custom scenery efforts. Finally, ''Taxidraw'' is an editor for airport runways and taxiways.
Other significant programs include editors and projects for Terrain Data. ''[[Atlas]]'' is a chart/map support for FlightGear; ''[[Kelpie Flight Planner]]'' is a Java based flight planner for FlightGear. ''[[FlightGear Scenery Designer]]'' is a FlightGear scenery editor for working with terrain data. The ''[[World Custom Scenery Project]]'' is a project coordinating custom scenery efforts. Finally, ''[[TaxiDraw]]'' is an editor for airport runways and taxiways.


==FlightGear code vs. binaries==
==FlightGear code vs. binaries==
Unlike most commercial software, the project release dates only apply to a release of code, not an executable program. To create a runnable program the code must be compiled, which requires several specific libraries (see section of [[#FlightGear dependencies]]), including some general ones and, in some cases some platform specific ones. However, since this too difficult for most mainstream users, other contributors will work to make binaries available for a specific platform and operating system. These packages vary in their stability, performance, dependencies, and how up to date they are with the code base. For example, some older binaries work on [[Mac OS 9]] but newer releases require specific Mac OS X versions.
Unlike most commercial software, the project release dates only apply to a release of code, not an executable program. To create a runnable program the code must be compiled, which requires several specific libraries, including some general ones and, in some cases some platform specific ones. However, since this too difficult for most mainstream users, other contributors will work to make binaries available for a specific platform and operating system. These packages vary in their stability, performance, dependencies, and how up to date they are with the code base. For example, some older binaries work on Mac OS 9 but newer releases require specific Mac OS X versions.


For example, by late 2007 the latest code release was 0.9.11-pre1 (pre-release) and 0.9.10 (final). However, the actual binaries available vary significantly. Examples of actual binaries available a year after the release of the 0.9.10 code release:
For example, by late 2007 the latest code release was 0.9.11-pre1 (pre-release) and 0.9.10 (final). However, the actual binaries available vary significantly. Examples of actual binaries available a year after the release of the 0.9.10 code release:


*Win-32 has ~138 Mb package (v0.9.10) (For Windows 98, 2000, ME, 32-bit XP)  
*Win-32 has ~138 Mb package (v0.9.10) (For Windows 98, 2000, ME, 32-bit XP)  
*Linux- pre-built packages for specific [[Linux distributions]]
*Linux- pre-built packages for specific Linux distributions
**[[Slackware]] package (v0.9.10), [[Fedora (Linux distribution)|Fedora Core]] [2,3,4] packages (v0.9.10), [[Pardus]] (v0.9.10), [[Debian]] (v0.9.9)  
**Slackware package (v0.9.10), Fedora Core 2,3,4 packages (v0.9.10), Pardus (v0.9.10), Debian (v0.9.9)  
*[[Solaris (operating system)|Solaris]] packages either for it running on either [[SPARC]] or [[x86]] processors.
*Solaris packages either for it running on either SPARC or x86 processors.
** SPARC (v0.9.8),  x86 (v0.9.9)  
** SPARC (v0.9.8),  x86 (v0.9.9)  
*[[Silicon Graphics]] [[IRIX]]
*Silicon Graphics IRIX
**SGI binaries for (v0.9.9)  
**SGI binaries for (v0.9.9)  
*[[Mac OS X]]
*Mac OS X  
**Mac OS 10.4 (v0.9.10)  
**Mac OS 10.4 (v0.9.10)  
**Mac OS 10.3 (v0.9.9)  
**Mac OS 10.3 (v0.9.9)  
*[[FreeBSD]] has a package for(v0.9.10)
*FreeBSD has a package for(v0.9.10)


==Critical reaction==
==Critical reaction==
Although not developed as a game in the traditional sense, FlightGear has nevertheless undergone reviews in a number of online and offline publications. ''FlightGear'' 0.9.10 received many reviews, being highlighted as an accurate simulation but requiring patience and some pre-game work.<ref>{{ cite web | url = http://www.freesoftwaremagazine.com/articles/flightgear | title = Flying high with FlightGear | publisher = Free Software Magazine | issue = 14 | year = 2006 }}</ref> PC Magazine noted how it is designed to be easy to add new aircraft and scenery.<ref>{{ cite web | title = FlightGear 0.9.10 | first = Tim | last = Smith | date = [[1 September]] [[2006]] | publisher = PC Magazine (UK) | url = http://www.pcmag.co.uk/computeractive/downloads/2163376/flightgear | accessdate = 2007-06-29 }}</ref>
Although not developed as a game in the traditional sense, FlightGear has nevertheless undergone reviews in a number of online and offline publications. ''FlightGear'' 0.9.10 received many reviews, being highlighted as an accurate simulation but requiring patience and some pre-game work. PC Magazine noted how it is designed to be easy to add new aircraft and scenery.


In contrast, an older review some years early, a June 2002 review by [[FlightXPress]], had been more critical, noting a lack of functions and the scenery (this would be for version 0.7.10 of FlightGear).<ref>FlightGear, Marc Stoering, Issue June 2002 FlightXPress magazine.</ref>
In contrast, an older review some years early, a June 2002 review by FlightXPress, had been more critical, noting a lack of functions and the scenery (this would be for version 0.7.10 of FlightGear).


==Release timeline==
==Release timeline==
Final build code release dates by year. <ref> http://www.flightgear.org/index.shtml (checked June 24 , 2007) </ref>
Final build code release dates by year.  


{| class="wikitable"
{| class="wikitable"
Line 197: Line 185:
|October 12, 2004 || 0.9.6
|October 12, 2004 || 0.9.6
|-
|-
|January 18, 2005 || 0.9.8 <ref> http://www.pcmech.com/article/flightgear-flight-simulator/ (checked June 24 , 2007)</ref>
|January 18, 2005 || 0.9.8
|-
|-
|November 17, 2005 || 0.9.9
|November 17, 2005 || 0.9.9
Line 209: Line 197:


==Models & aircraft==
==Models & aircraft==
FlightGear started out with an aircraft included in NASA's LaRCsim, a [[Ryan Navion|Navion]], which was replaced by a Cessna 172 by 2000. UIUC as well as JSBsim development brought several more aircraft with them, as did the development of YASim which have since become the main FDM used in FG. <ref> ''The Flight Gear Manual'' Version .9, April 2006 </ref>
FlightGear started out with an aircraft included in NASA's LaRCsim, a Navion, which was replaced by a Cessna 172 by 2000. UIUC as well as JSBsim development brought several more aircraft with them, as did the development of YASim which have since become the main FDM used in FG.  


===0.7.0 - 0.9.10, 1.0.0 aircraft===
===0.7.0 - 0.9.10, 1.0.0 aircraft===
[[Image:FlightGear - SeaHawk.jpg|thumb|250px|Hunter Sea Hawk in 0.9.9]]
[[Image:FlightGear - SeaHawk.jpg|thumb|250px|[[Hawker Seahawk|Hunter Sea Hawk]] in 0.9.9]]


The basic installer is limited to about 15 aircraft, with several dozen more official aircraft at varying states of development for download. The CD/DVD version includes all official aircraft and terrain data, though all the same material can also be downloaded for free. Non official aircraft from third-party sources also exist, but are not included here. Also included are a number of custom buildings, especially around San Francisco; a [[Nimitz class aircraft carrier]] is included as well (which aircraft can be landed on). In addition, several of the developmental UIUC aircraft developed in the late 1990s were still included but were not all maintained.  
The basic installer is limited to about 15 aircraft, with several dozen more official aircraft at varying states of development for download. The CD/DVD version includes all official aircraft and terrain data, though all the same material can also be downloaded for free. Non official aircraft from third-party sources also exist, but are not included here. Also included are a number of custom buildings, especially around San Francisco; a [[Carrier Howto|Nimitz class aircraft carrier]] is included as well (which aircraft can be landed on). In addition, several of the developmental UIUC aircraft developed in the late 1990s were still included but were not all maintained.  


All Official aircraft for 0.9.10, with flight data model type and cockpit type listed for some such as found on the 0.9.10 CD release of FlightGear. Some aircraft are FDM only. Third party aircraft are excluded from the list (such as in additional add-ons). Aircraft in 0.9.10 installer are noted with a *, and ** for the 1.0 installer. New or heavily re-worked aircraft up to 1.0 public release, including some that came out with the 0.9.11-pre1 FlightGear(pre-release version) as well as 9.10 aircaft. Many aircraft that have not been updated no longer work, such as ones before .7.x/.8.x/.9.x as well as a number in the later releases that were not maintained to the current version depending on the model and its dependencies.  
All Official aircraft for 0.9.10, with flight data model type and cockpit type listed for some such as found on the 0.9.10 CD release of FlightGear. Some aircraft are FDM only. Third party aircraft are excluded from the list (such as in additional add-ons). Aircraft in 0.9.10 installer are noted with a *, and ** for the 1.0 installer. New or heavily re-worked aircraft up to 1.0 public release, including some that came out with the 0.9.11-pre1 FlightGear(pre-release version) as well as 9.10 aircaft. Many aircraft that have not been updated no longer work, such as ones before .7.x/.8.x/.9.x as well as a number in the later releases that were not maintained to the current version depending on the model and its dependencies.  
Line 226: Line 214:
! Debut
! Debut
|-
|-
| [[Wright Flyer|1903 Wright Flyer]]*||  UIUC || -  || 0.9.9  || 0.8.0  
| [[Wright Flyer (UIUC)|1903 Wright Flyer]]*||  UIUC || -  || 0.9.9  || 0.8.0  
|-  
|-  
| [[Piper Aerostar|Aerostar Super 700]]  || YASim || 3d cockpit ||1.0.0  || 0.9.10
| [[Aerostar 700]]  || YASim || 3d cockpit ||1.0.0  || 0.9.10
|-
|-
| [[Boeing 707]] || JSBsim v2 || - ||  || 0.9.10  
| [[Boeing 707]] || JSBsim v2 || - ||  || 0.9.10  
|-  
|-  
| [[Boeing 737-300]]* ||    ||  0.9.4  || 1.0.0  || 0.9.2  
| [[Boeing 737|Boeing 737-300]]* ||    ||  0.9.4  || 1.0.0  || 0.9.2  
|-
|-
| [[Boeing 747-100]]  ||JSBSim,YASim ||    ||  1.0.0, 0.9.10    || 0.8.0
| [[Boeing 747|Boeing 747-400]]  ||JSBSim,YASim ||    ||  1.0.0, 0.9.10    || 0.8.0
|-
|-
| [[Boeing 777-200]]  || YASim || 3d cockpit || ||
| [[Boeing 777-200]]  || YASim || 3d cockpit || ||
|-
|-
| [[Boeing 787-8]] || JSBsim  ||3d cockpit || || 1.0.0
| [[Boeing 787|Boeing 787-8]] || JSBsim  ||3d cockpit || || 1.0.0
|-
|-
| [[Boeing 314]]-A || JSBsim ||  || 1.0.0  || 0.9.9
| [[Boeing 314]]-A || JSBsim ||  || 1.0.0  || 0.9.9
Line 244: Line 232:
| [[E-3 Sentry|Boeing E-3B Sentry]] || || || || 1.0.0
| [[E-3 Sentry|Boeing E-3B Sentry]] || || || || 1.0.0
|-
|-
| [[KC-135|Boeing KC-135E]] (FDM only) || ||
| [[Boeing KC-135E]] (FDM only) || ||
|-
|-
| [[Douglas A-4|Douglas A4F Skyhawk]]  || YASim, UIUC ||  || 1.0.0, 0.9.10  || 0.8.0  
| [[Douglas A4 Skyhawk|Douglas A4F Skyhawk]]  || YASim, UIUC ||  || 1.0.0, 0.9.10  || 0.8.0  
|-
|-
| [[A-6 Intruder|Northrop Grumman A-6E Intruder]] || YASim || 1.0 ||  || 1.0.0  
| [[Grumman A-6E|Northrop Grumman A-6E Intruder]] || YASim || 1.0 ||  || 1.0.0  
|-
|-
| Fairchild [[A-10 Thunderbolt II]]*||  YASim  || 3d cockpit || 1.0.0  || 0.9.2  
| Fairchild [[A-10|A-10 Thunderbolt II]]*||  YASim  || 3d cockpit || 1.0.0  || 0.9.2  
|-
|-
| [[Airbus A300]] ||  || || 1.0.0  ||  
| [[Airbus A300]] ||  || || 1.0.0  ||  
Line 266: Line 254:
| [[Beech 99|Beechcraft 99]]  ||YASim, UIUC ||  || 0.9.5  ||
| [[Beech 99|Beechcraft 99]]  ||YASim, UIUC ||  || 0.9.5  ||
|-  
|-  
| [[Beechcraft 1900|Beechcraft B1900D]]  || YASim || 3d 1.0.0  || 1.0.0, 0.9.10    || 0.9.8
| [[Beechcraft B1900D|Beechcraft B1900D]]  || YASim || 3d 1.0.0  || 1.0.0, 0.9.10    || 0.9.8
|-
|-
| [[Beechcraft Starship|Beechcraft Starship I]] ||  YASim || || || 1.0.0
| [[Beechcraft Starship|Beechcraft Starship I]] ||  YASim || || || 1.0.0
Line 551: Line 539:


**Aircraft in 1.00 win-32 basic installer- [[787]], [[A-10 Thunderbolt II|A-10]], Beech 1900D, Bf 109, Bo 102, Bocian 1E, C172, DH2, J3 Cub, English Electric Lightning, P-51D, PA28-161, PA34-200, Seahawk, UFO, Sopwith Camel, T-38
**Aircraft in 1.00 win-32 basic installer- [[787]], [[A-10 Thunderbolt II|A-10]], Beech 1900D, Bf 109, Bo 102, Bocian 1E, C172, DH2, J3 Cub, English Electric Lightning, P-51D, PA28-161, PA34-200, Seahawk, UFO, Sopwith Camel, T-38
[[Image:FlightGear - 1903 Wright Flyer.jpg|thumb|250px|Wright Flyer in 0.9.9, which uses the UIUC FDM]]
==Gallery==
{{imagefarm}}
===0.9.4 (2004)===
[[Image:Flightgear-hunter.jpg|Hawker Hunter in 0.9.4 circa 2004]]
===0.9.9 (2005)===
[[Image:FlightGear - 1903 Wright Flyer.jpg|1903 Wright Flyer in 0.9.9]]
[[Image:FlightGear - Approach lighting.jpg|Cessna 172 0.9.9]]
[[Image:FlightGear 0.9.9 - Concorde.jpg|Concorde  0.9.9]]
[[Image:Fgfs-screen.jpg | 0.9.9]]
[[Image:FlightGear - A4 3D.jpg|C172 0.9.9]]
[[Image:FlightGear - SeaHawk.jpg|Hunter Sea Hawk 0.9.9]]
[[Image:FlightGear - C-172 3D.jpg|C172 0.9.9]]
===0.9.10 (2006)===
<gallery>
Image:FlightGear 3d pannel screengrab.png|3D Cockpit panel for [[Cessna Citation]] in version 0.9.10 in 2006
Image:F16fgfly.jpg|F-16 in flight
Image:F-16fg.jpg|F-16 taking off
Image:787fg1.jpg|3D Cockpit panel for [[Boeing 787]] in version 0.9.10 in 2007
</gallery>
===1.00===
<gallery>
Image:FG-787.jpg|Boeing 787 in 1.0.0
Image:FG-A-10.jpg|3D Cockpit panel for [[A-10]] in version 1.0.0 in 2008
</gallery>
==See also==
{{Portal|Free software|Free Software Portal Logo.svg}}
{{Portal|Video games|Gamepad.svg}}
{{Portal|Aviation|Avion silhouette.svg}}
*[[YS Flight Simulation System 2000]]
*[[X-Plane (simulator)]]
==References==
{{reflist|2}}


==External links==
==External links==
*[http://www.flightgear.org FlightGear's official homepage] - [http://wiki.flightgear.org/flightgear_wiki/index.php?title=Main_Page FlightGear Wiki] - [http://fgfs.i-net.hu/ FlightGear Community Site] - [http://macflightgear.sourceforge.net/home/ FlightGear for Mac]
*[http://www.flightgear.org FlightGear's official homepage] - [http://wiki.flightgear.org/flightgear_wiki/index.php?title=Main_Page FlightGear Wiki] - [http://fgfs.i-net.hu/ FlightGear Community Site] - [http://macflightgear.sourceforge.net/home/ FlightGear for Mac]
*[http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/ Official Flightgear CVS aircraft]
*[http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/ Official Flightgear CVS aircraft]
[[Category:1997 software]]
[[Category:Linux games]]
[[Category:Open source video games]]
[[Category:Flight simulation video games]]
[[ca:FlightGear]]
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[[es:FlightGear]]
[[fr:FlightGear]]
[[it:FlightGear]]
[[lt:FlightGear]]
[[nl:FlightGear]]
[[ja:FlightGear]]
[[pl:FlightGear]]
[[pt:FlightGear]]
[[ru:FlightGear]]
[[fi:FlightGear]]
[[sv:FlightGear]]
[[zh:FlightGear]]


==Sources==
==Sources==

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