269
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Line 763: | Line 763: | ||
*Design and implement a configurable pipeline (done) | *Design and implement a configurable pipeline (done) | ||
*Document rendering pipeline configuration file format (done) | *Document rendering pipeline configuration file format (done) | ||
*Fix fog on clouds | |||
=== Near term tasks === | === Near term tasks === | ||
Line 768: | Line 769: | ||
*Avoid to redraw opaque objects in the light pass. Involve OSG node mask not properly initialized. | *Avoid to redraw opaque objects in the light pass. Involve OSG node mask not properly initialized. | ||
*take care of particles and precipitation | *take care of particles and precipitation | ||
*Fix shadow matrices in multi-screen | *Fix shadow matrices in multi-screen | ||
*Fix Lights in multi screen (seems same problem than shadows. Forgot a 1/w factor ?) | *Fix Lights in multi screen (seems same problem than shadows. Forgot a 1/w factor ?) | ||
*Implement lightfield shader | *Implement lightfield shader | ||
*Add some kind of fog to lights | |||
*Restore depth partitioning using depth ranges | |||
*Move effect of cloud coverage from water shader to sunlight shader | |||
=== Long term ideas (unsorted) === | === Long term ideas (unsorted) === | ||
Line 779: | Line 782: | ||
*Modify shadows to allow multiple casters (limited list) | *Modify shadows to allow multiple casters (limited list) | ||
**Implement a priority list of light sources, based on priority and distance from the viewer | **Implement a priority list of light sources, based on priority and distance from the viewer | ||
*Restore stereo and other options currently available in CameraGroup | *Restore stereo and other options currently available in CameraGroup | ||
*Implement quality vs performance user control | *Implement quality vs performance user control |
edits