269
edits
Line 740: | Line 740: | ||
*<del>Fix shadow rendering when using multi threading in OSG</del> | *<del>Fix shadow rendering when using multi threading in OSG</del> | ||
*<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>) | *<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>) | ||
*Honor < | *<del>Honor 'noshadow' animation</del> (done) | ||
*<del>See what happens with glow in fog</del> : unknown landclass creates white patches in the emission buffer - scenery generation problem | *<del>See what happens with glow in fog</del> : unknown landclass creates white patches in the emission buffer - scenery generation problem | ||
*<del>Test multi-screen</del> (mostly done) | *<del>Test multi-screen</del> (mostly done) |
edits