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Project Rembrandt

8 bytes added, 14:52, 30 June 2012
Initial TODO List
*<del>Fix shadow rendering when using multi threading in OSG</del>
*<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>)
*Honor <noshadowdel> Honor 'noshadow' animation directive</del> (done)
*<del>See what happens with glow in fog</del> : unknown landclass creates white patches in the emission buffer - scenery generation problem
*<del>Test multi-screen</del> (mostly done)
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