Recommended Property Tree Enhancements: Difference between revisions

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== Intro ==
== Intro ==
While FlightGear's powerful PropertyTree implementation can be considered to be the core of FlightGear's dynamic, flexible and open nature (and thus also FlightGear's success in the first place) it is more and more often getting obvious that the PropertyTree itself could benefit from an -at least optionally- more structural approach to processing (reading/writing) certain data (property tree variables), whose integrity may be directly critical for the simulator's integrity itself. This applies in particular in an increasingly parallel, multi-threaded and possibly distributed environment. Where data flow dependencies and relationships need to be made as explicit and obvious as possible.
While FlightGear's powerful PropertyTree implementation can be considered to be the core of FlightGear's dynamic, flexible and open nature (and thus also FlightGear's success in the first place) it is more and more often getting obvious that the PropertyTree itself could benefit from an -at least optionally- more structural approach to processing (reading/writing) certain data (property tree variables), whose integrity may be directly critical for the simulator's integrity itself. This applies in particular in an increasingly parallel, multi-threaded and possibly distributed environment. Where data flow dependencies and relationships need to be made as explicit and obvious as possible.

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