269
edits
Line 742: | Line 742: | ||
*Honor <noshadow> animation directive | *Honor <noshadow> animation directive | ||
*See what happens with glow in fog | *See what happens with glow in fog | ||
*Test multi-screen | *<del>Test multi-screen</del> (done) | ||
*Restore splashscreen | *Restore splashscreen | ||
*<del>Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage)</del> (OK - needs model contribution) | *<del>Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage)</del> (OK - needs model contribution) | ||
Line 758: | Line 758: | ||
**Implement a priority list of light sources, based on priority and distance from the viewer | **Implement a priority list of light sources, based on priority and distance from the viewer | ||
**<del>Add new animation to link a light source to a model</del> (need to provide point light animation duplicating spot light) | **<del>Add new animation to link a light source to a model</del> (need to provide point light animation duplicating spot light) | ||
*Tidy up the architecture | *<del>Tidy up the architecture</del> (done) | ||
*Restore depth partitioning using depth ranges | *Restore depth partitioning using depth ranges | ||
*Restore stereo and other options currently available in CameraGroup | *Restore stereo and other options currently available in CameraGroup |
edits