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The building generation is configurable through materials.xml, and documented in Docs/README.materials. It is designed to be flexible enough that we can have different types of cities in Europe compared with the USA, or Africa. The current texture used for the buildings is a proof of concept, and rather limited by Stuart's artistic abilities. If anyone is interested in creating a better texture, please get in touch with Stuart on the mailing list or forums. | The building generation is configurable through materials.xml, and documented in Docs/README.materials. It is designed to be flexible enough that we can have different types of cities in Europe compared with the USA, or Africa. The current texture used for the buildings is a proof of concept, and rather limited by Stuart's artistic abilities. If anyone is interested in creating a better texture, please get in touch with Stuart on the mailing list or forums. | ||
[[File:Random buildings in San Francisco.jpg|thumb|Random buildings in SF]] | |||
=== Mailing list digest === | === Mailing list digest === |