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* To reduce stuttering during model loading and take further advantage of multi-core CPUs, MP and AI aircraft models are now loaded in a background thread. | * To reduce stuttering during model loading and take further advantage of multi-core CPUs, MP and AI aircraft models are now loaded in a background thread. | ||
* To reduce load times still further, only the parts of the aircraft currently visible are loaded from disk. | * To reduce load times still further, only the parts of the aircraft currently visible are loaded from disk. | ||
* AI and multiplayer aircraft are no longer silent objects, they can produce sounds just like the main aircraft. | |||
'''AI Traffic''' | '''AI Traffic''' | ||
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* Individual graphics effects can now be configured from within the Rendering Settings dialog, allowing you to fine-tune the performance of FlightGear within the sim. | * Individual graphics effects can now be configured from within the Rendering Settings dialog, allowing you to fine-tune the performance of FlightGear within the sim. | ||
* The simulation of radio signal propagation has started and will make the reception of ATC messages and navigation aids more realistic in the future. | * The simulation of radio signal propagation has started and will make the reception of ATC messages and navigation aids more realistic in the future. | ||
* A new set of options makes it easier to create seamless and zoomable multi screen setups. | |||
* A new performance monitor shows the time spent in each subsystem. | |||
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'''Project infrastructure''' | '''Project infrastructure''' | ||
* | * CMake is now the only build system on Linux, Mac and Windows | ||
'''Scenery improvements''' | '''Scenery improvements''' |