Project Rembrandt: Difference between revisions

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→‎Guidelines for modelers: http://flightgear.org/forums/viewtopic.php?f=47&p=150376#p150376
(→‎Guidelines for modelers: http://flightgear.org/forums/viewtopic.php?f=47&p=150376#p150376)
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== Guidelines for modelers ==
== Guidelines for modelers ==
=== Porting aircraft ===
* Rembrandt computes shadows => no more fake shadows in the model
* Rembrandt computes ambient occlusion => no ambient occlusion baked into textures
* Rembrandt has light => static lightmap are not needed, emissive color to see models at night is not needed and would interfere
* Rembrandt has glow => incorrectly used emissive colors may blur displays and make some text unreadable. Light size may have to be adjusted
* Rembrandt has strict needs with shaders => shaders need to be adjusted to comply with the new framework otherwise the view will be plain wrong
* Rembrandt can't do transparent surfaces => transparent surface need to be properly registered to render them with the classical path


=== Registering all translucent surfaces ===
=== Registering all translucent surfaces ===

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