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Changelog 2.6.0

9 bytes added, 13:18, 12 February 2012
Improve wording of the benefits of the FG project, more explanation of transition shader
FlightGear features more than 400 aircraft, a worldwide scenery database, detailed sky modelling, a flexible and open aircraft modelling
system, varied networking options, multiple display support, a powerful scripting language and an open architecture - including an extremely powerful scripting system. Best of all, it is being open-source so no company controls development, the simulator is owned by the community, and everyone is encouraged to contribute.
Download FlightGear V2.6.0 for free from [http://www.flightgear.org FlightGear.org]
'''Visual effects'''
* Improved appearance of the The sea by adding foam and aligning the waves now looks more realistic. Waves align with the surface wind. Wave , and foam appears at high wind speed is dependant on windspeed.* Transition effectSteep slopes now appear rocky.* Wet tarmac Runways now appear wet during rain showers.* Combined To help aircraft developers, a single shader: a combination of the bumpmapcombining bump-map, specular-, reflection and lightmap shaderlight mapping components has been creaed. Reflections * The sky is now rotate counter more realistic due to the aircraft movement, the shader supports 4 lightmaps per objects. * Improved an improved skydome-shader.
'''Other'''
'''Bug fixes'''
* Many, many more. See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D2.6.0 our bugtracker] for an extensive listof the bugs fixed in this release.

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