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Project Rembrandt

1 byte removed, 23:18, 9 February 2012
What is it ?
The idea driving the project is to implement [ deferred rendering] inside FlightGear.
From the beginning FlightGear had a forward renderer that tries to render all properties of an object in one pass (shading, lighting, fog, ...), making it difficult to render more sophisticated shading
(see the [[FlightGear Newsletter December 2011#Shaders|'Uber-shader']]) because one have has to take into account all aspects of the [ rendering equation].
[[Image:project_rembrandt_1.png|thumb|300px|Main view with the content of buffers displayed at corners]]

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