Project Rembrandt: Difference between revisions

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**level 0 should be ok for MFDs that are currenly unreadable because blurred
**level 0 should be ok for MFDs that are currenly unreadable because blurred
*Provide a shader for transparent objects that could render to the emissive buffer too (using MRT)
*Provide a shader for transparent objects that could render to the emissive buffer too (using MRT)
*Use stencil buffer to limit light range
*<del>Use stencil buffer to limit light range</del>(no - done in flight shader)
**needed for cockpit light to implement fake shadows and avoid lighting the runway from the cabin through the airframe
**needed for cockpit light to implement fake shadows and avoid lighting the runway from the cabin through the airframe
*Use effect system instead of hard-coded shaders (mostly done)
*Use effect system instead of hard-coded shaders (mostly done)
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