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Es/FlightGear Newsletter March 2011

7 bytes added, 18:31, 17 January 2012
Simulador 747 a escala real
The edge blending is accomplished using gray scale polygons as textures. Further refinement is required to adjust the gamma function to handle pixel brightness based on RGB color values. The slight image flickering is an artifact of the projector and video camera sync mismatches and not observable by the human eye. The videos don't really capture the immersive quality of the wrap-around screen or sensation of motion.
La combinación de bordes se realiza usando polígonos en escala de grises como texturas. Es necesario un refinamiento adicional para ajustar la función gamma para manejar el brillo de los píxeles basado en valores de color RGB. El pequeño parpadeo de la imagen es un artefacto del proyector y los desajustes de sincronización de la cámara de vídeo de sincronización y no observables es observable por el ojo humano. Los videos no muestran el verdadero envolvente de realmente la verdadera calidad de emvolvimiento de la pantalla envolvente o la sensación de movimiento.
The FG hosting machine is a quad-core Intel I5 with 4GB memory and three nVidia 9400GT graphics. Running FG on a single core produces a frame rate of 28fps using SDL and around 30fps with glut-3.7 with [[3D clouds]] enabled. A higher frame rate of 60-65fps is possible running three instances of fgfs on each core and using the internal localhost socket; however you lose the ability to sync features such as [[AI traffic]], clouds, or [[multiplayer]] aircraft.
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