Hi fellow wiki editors!

To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G

Changes

Jump to: navigation, search

Es/FlightGear Newsletter March 2011

17 bytes added, 04:22, 17 January 2012
Simulador 747 a escala real
The image warping software is contained in the CameraGroup.cxx based on the [[OSG]] code for a spherical panoramic display. Tim Moore adapted the source to run with the FlightGear camera group and I extended it to display a warping mesh for a cylindrical panoramic display. There is a stand alone utility to create a mesh warping file that can be tailored for each projector and is loaded at FG init time.
El software de deformación de la imagen está contenida en el CameraGroup.cxx basado en el [[OSG]] el código para una pantalla panorámica esférica. Tim Moore adaptado el código para funcionar con el grupo de cámara de FlightGear y lo extendió a la pantalla de una malla de deformación de una pantalla panorámica cilíndrica. Hay una utilidad independiente para crear un archivo de deformaciones de malla que puede ser adaptado para cada proyector y se carga en tiempo de inicialización de FG init.
The edge blending is accomplished using gray scale polygons as textures. Further refinement is required to adjust the gamma function to handle pixel brightness based on RGB color values. The slight image flickering is an artifact of the projector and video camera sync mismatches and not observable by the human eye. The videos don't really capture the immersive quality of the wrap-around screen or sensation of motion.
5,618
edits

Navigation menu