→Rendering of transparent surfaces
|style="vertical-align:top"|Transparent surfaces are detected by OSG loader plugins and their state set receive the TRANSPARENT_BIN rendering hint. In the culling pass, the cull visitor orders transparent surfaces in transparent bin. In a cull callback attached to the Geometry camera, after the scenegraph traversal, the transparent bins are removed from the render stage and saved in a temporary collection. In a cull callback attached to the Lighting camera, after the scenegraph traversal, the transparent bins saved at the previous stage, are added to the render stage of the Lighting camera with a high order num. That way, the transparent surface are drawn on top of the scene lighted from the Gbuffer.
150px|Transparent surfaces drawn after opaque objects]]