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{{#ev:youtube|PXHhtQb5yzc}} {{#ev:youtube|peEzEapavkg}} {{#ev:youtube|RIetPh8iJXk}} {{#ev:youtube|oaNFrxgQY1c}} | {{#ev:youtube|PXHhtQb5yzc}} {{#ev:youtube|peEzEapavkg}} {{#ev:youtube|RIetPh8iJXk}} {{#ev:youtube|oaNFrxgQY1c}} | ||
== | == Model modification log == | ||
;c172p | ;c172p | ||
:Add an effect to the propeller disk (object Propeller.Fast) to put it in a transparent bin | :Add an effect to the propeller disk (object Propeller.Fast) to put it in a transparent bin | ||
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;Scenery/Objects/w130n30/w123n37/942050.stg | ;Scenery/Objects/w130n30/w123n37/942050.stg | ||
:Change KSFO_light.xml to apt-light.xml | :Change KSFO_light.xml to apt-light.xml | ||
== Effect/Shader modification log == | |||
;Default shaders | |||
:render to the G-buffer | |||
;Urban effect | |||
:render to the G-buffer | |||
;Spot light effect | |||
:new effect to render spot lights from the animation file | |||
;model-transparent | |||
:new effect to classify transparent surfaces (those that are not bound to the glass shader or other shader that use explicitly the transparent bin ) | |||
[[Category:Shader development]] | [[Category:Shader development]] |
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